199,462 Commits over 4,140 Days - 2.01cph!
Post-build deployment, GUID: 575b211a-823b-4b9c-819d-435b006ed8b4
More WIP on replay system - now a manager to hold all effect events
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
Fixed animals thinking clientside
Fixed some clothes not having protection properties
Fixed animals not having protection properties
Changed how GameManifest holds ProtectionProperties
Don't run triggers on clientside entities
Check that baseProtection is valid before trying to use it
TriggerHurt now takes a Damage Type
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
renamed and moved some armor items
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
Started work on rewriting the CRT shader to not need a curved mesh.
Updated armor balance
more general armor protection
Updated some armor prefab names
[block_party] temp sprite rotation test
Merged changes from main.
Reproduced sense type comparison from main.
added the guts of the Unity calibration scene to help visually debug our shit.
Fixed 90 and 270 degree sprite rotations being the wrong way round.
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
Phrase, items, Icons updated
Removed debug output
Merged weaponrefactor into main
tool cupboard is now destroyable
Disabled aligning animals to slope.
Fixed bugs with PrefabPreProcess prefabs being removed on level change
Fixed ServerConsole not shutting down cleanly
forgot to commit this missing prefab for the wolf run attack.
Fixed PrefabPreProcess disabling every prefab
RustBuilder - always try to retry failed builds
Touched a bunch of prefabs
fixed impact effects not working for melee
fixed impact effects not working for melee - merge to main
Fixed gathering (probably)
Restored metabolism changes overwritten in the weapons merge.
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
[block_party] arena walls can show spikes, all spikes blink in unison
[block_party] added deleted files
Set animal max health. (Thanks helk)
fix for kill being called twice on BaseCorpse
[block_party] spikey block adds spikes to arena walls in 2nd phase
[block_party] added graphics for a sad block
first person hand2hand combat animations
Added placeholder occlusion maps
Added shader includes for StandardRust lighting model to add support for specular occlusion
Added deferred shader override with specular occlusion modifications (not active yet)
Updated atlas generator to include occlusion; generated new atlas texture