194,083 Commits over 4,079 Days - 1.98cph!
TreeModelEditor exposes search terms for mesh fields
TreeModelEditor for quicker setup
Northern snow and ice work
added target filter to UnitSelection, attack targetting checks it.
chromium asset://mapimage handler
Game mode can override camera profile
junkyard - base scene setup and autospawn prefab
Fixed recurrent GC alloc in SelectedBlueprint.Update
Getting towards normal usage
Admire animations - adding to DB
Fixed recurrent GC alloc in TSSAA
viewmodel prefab update - removed 'apply root motion' from animators
Commented world model check in GetFootPlacement (gc alloc)
Fixed beard sometimes not showing
deco for door and windows, models/gibs/prefabs
Simplifying mission code by removing personal character missions (at least for now)
Correctly show gang missions on the map
Removed all individual player mission stuff, with some refactoring to support it. Gang missions only now. Container types implement a new IContainer interface.
Fixed wolf not being carryable
RTSCamera now remembers what unit it was following when saving/loading
adding wip hologram shader for squad editor
fixed see though unit render bug
AI debugger now shows Goal Momentum
Agent debug panel now shows goal momentum
DecorPopulationSettings OnValidate removes null prefabs.
DecorPatch warns if there are no prefabs.
Fixed camera controls not working
Replaced all OR conditions with ConditionGroups in OR mode.
Node editor now shows the condition mode.
Changed some conditions to use GetEntity instead of Target.
Disabled some filtering and validation of conditions pending a check for blackboard key targets.
Add footstep effects to NPCs that lacked them.
Moved VampireKnight into Moss.Ai
Fixed switch compile errors.
Got base folder on validate to update on vampire prefabs.
Updated SkinEffects with foot specific callbacks.
Knight sounds.
Item tweaks.
Apply block targeting in practice.
Apply invinsibility in practice.
Fixed scene loading using path instead of build settings name
Use MapSettings consistently various systems