200,038 Commits over 4,140 Days - 2.01cph!
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
optimizing some special fx
tweaked the player animation speeds so they're more in synch with the player movement;
[zombies] added BaseEntity subclass
- Fixed prediction issues with networked vectors and booleans
- Fixed an issue where a newly created entity would inherit networked variables from a previously deleted entity using the same edict