200,020 Commits over 4,140 Days - 2.01cph!
Player movement and hit locks, more tutorial work, shader updates.
Removed unnecessary Camera.main queries from the grass and decor systems
Fixed not being able to reconnect after you disconnect. It's a bit of a bodge though!
Added cutoff and tapering values to decor system
Added TENN special move anim
reapply sound system migration to furnace, campfire, and c4
Update falloffs before playing a Sound
Further lighting, material and texture tweaks. Updated lighting to Anim viewer scene.
Standard lighting model changes for RC3
Don't play footstep effects that we can't see/hear
Client optimizations
merge from main/distantsound
Changed VM iron sight offset.
revert merge from main/distant sound to try to fix asset isues on build server
Updated TOD and Water. Reverted startup scene change
some tweaks to the C4 explosive particle effect
FOR FUCK SAKE monster level elevation test
Merge from influence maps
[zombies] create debris when wall is damaged or canceled
removed deleted Debris class
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
optimizing some special fx
tweaked the player animation speeds so they're more in synch with the player movement;
[zombies] added BaseEntity subclass
- Fixed prediction issues with networked vectors and booleans
- Fixed an issue where a newly created entity would inherit networked variables from a previously deleted entity using the same edict