193,229 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Reduced shadow distance. Better frames, minimal impact.
8 Years Ago
DoEffect warning spam editor only
8 Years Ago
Quick fixed menu UI until we determine that the canvas changes are on purpose Reduced default animal populations
8 Years Ago
Added lots of timewarnings for profiling ideas.
8 Years Ago
added pop in animation placeholder to kill feed entries
8 Years Ago
lasersight world model lod updates
8 Years Ago
holosight worldmodel lod updates
8 Years Ago
Bundle decals properly
8 Years Ago
BinaryHeapPriorityValue replaces LastDecisionScore in the binary heap random selector.
8 Years Ago
path fix
8 Years Ago
Merge from invoke_handler
8 Years Ago
Added Facepunch.UnityEngine for TimeWarning class
8 Years Ago
Fix for NRE when opponent hovers empty tiles
8 Years Ago
Merge from main
8 Years Ago
Small improvement for NPC collider updates.
8 Years Ago
ServerVar is always ServerAdmin = true by default Added ServerUserVar (1:1 replaces [User]) Updated old convars to use new attributes
8 Years Ago
ServerVar is always ServerAdmin = true by default Added ServerUserVar (1:1 replaces [User]) Updated old convars to use new attributes
8 Years Ago
GPV score comparison logging
8 Years Ago
Show invoke handler tasks with "perf 7"
8 Years Ago
Rocket facility site / roof buildings, doors, warehouse interior, windows
8 Years Ago
BoardView now sets tileset render settings
8 Years Ago
render settings tool
8 Years Ago
Fixed machine process being stopped in Tick due to stupid code
8 Years Ago
FuelToEffect.AddItem only adds time to the process EndTime when already running, else we let StartImplementation do the calculation
8 Years Ago
Machine process cleanup
8 Years Ago
BehaviourChainElement handles smartObject unsubscription
8 Years Ago
CancelSmartObjectSubscriptions should be called consistently from BehaviourChain with respect to IsBroken check. Remove dangling CancelSmartObjectSubscriptions from Agent+Behaviour (from past reservation logic).
8 Years Ago
Removed old call to BehaviourChain.CancelSmartObjectSubscriptions
8 Years Ago
Misc
8 Years Ago
BehaviourChain.Break calls CancelSmartObjectSubscriptions before breaking the currently active behaviour
8 Years Ago
GoalPlanVariant.SetActive and BehaviourChain.SetActive both return bool, better handling of failure
8 Years Ago
NRE catch in PlayerProgression.OnUnitGoalChanged
8 Years Ago
Fixed shitty code
8 Years Ago
Replaced BehaviourChain.CurrentElement property with GetCurrentElement method
8 Years Ago
BehaviourChain.SetActive active returns if CreateInteractionBehaviour fails for any reason
8 Years Ago
Colors
8 Years Ago
Added some debug logging for selected unit subscription changes in SmartObject
8 Years Ago
FOR FUCK SAKE removing board
8 Years Ago
Human/Hunting AI module has "Is Sleeping == false" condition Increased momentum drain on idle goal plans
8 Years Ago
FOR FUCK SAKE shaderforge FOR FUCK SAKE tweak temple tile textures
8 Years Ago
Fixed previous commit
8 Years Ago
Improved machine process availability checks (cache dependency state)
8 Years Ago
Fixed MachineProcess.IsAvailable never being set back to true when the items are removed or used
8 Years Ago
Removed useless smartobject subscription cleanup from GoalPlanVariantSlot.TrySetGoalPlanVariant
8 Years Ago
bug fix
8 Years Ago
Using anim hashes on all character anims now.
8 Years Ago
wip tileset changing stuff
8 Years Ago
SmartObject.CanSubscribe no longer checks for existing subscriptions
8 Years Ago
z adjust
8 Years Ago
Merge in door changes