193,212 Commits over 4,049 Days - 1.99cph!
Hint screenshot support, layout tweaks
Hints UI editor, disabled player progression widget
Fixed issue with NPCs walking past the player sometimes appearing to freeze for a moment
TakeFromDispenser ConsumeOne mode doesnt pick up the item
Fixed Effect not reseting removal action chain validity
whats new now auto shows new version defs
Fixed DropHeldItems Action NRE
Fixed bad block check in SmartObject.GetFreeInteractionPositionCount
MachineProcess.IsAvailable is virtual, no longer persisted
Sleeping effect dops all items
Fix the among best condition in DM that we don't throw away all the best ones and keep the rest.
InteractionPosition block check is on demand, commented out failures UI debug log
Cherry picking door optimisations.
Commented out a debug log
5.6.0f2 shader auto-updates
Fixed NRE in Ambient Sound Player
EntityViewUtility fuckeries
Automated Windows Build #649
Automated Linux Build #649
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
Building core occluder meshes to double-sided single sheet
Switched to occluders material to match monuments
Another ArgumentOutOfRangeException
Looking at window instancing.
AmbientSoundPlayer uses TimeRange, added some utility