200,157 Commits over 4,140 Days - 2.01cph!
Added semi auto pistol! just like the p250 in legacy
increased velocity of all ammo types
increased shotgun damage
revolver slightly more common
First pass at boar sounds
updated loot tables & phrases
Quick reverb tail and distant variation for semi pistol attack
implemented roadsign jacket
Rain FX remake. (Only calibrated for night atm)
tweaks to semi-auto pistol idle animation
Added LionEL character select prefab and added to select screen.
WIP. For Ian to add Lion-El.
Switched frontend panels to prefabs
Removed unused, unrigged characters
Added new materials to character select prefabs.
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc
- Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you
- Doubled the health Bouncers receive per-level
- Loot containers now have 100% chance to spawn an item
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
- Made enemies less chatty
fixed water subversion issues , tweaked fog
Hopefully fixed weapons not reloading proper
Updated bloom and ambient occlusion
Added frontend light setups for celeb cams
Fixed NRE on server shutdown
Toned down ambient setting
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
Updated SE plugins
Fixed UI not blocking raycasts
RMB cancels building placement
Set Mavis geo to cast and recieve shadows.
Fixed building rotation not aligning to ground normal
-added cool profiler tags for perceiving units, like we got in grasspatch
Fixed skin colour not changing properly in dev playermodel scene
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
Updated UnityVS (vs2015 compatible)
Removed punch shot, replaced with force modifier and rock ball
Added debug special move override
Charged shot now flashes
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
-watching now comes from the head.
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
Attribute.Simulate() now calculates the step value when playing in Editor