201,779 Commits over 4,171 Days - 2.02cph!
Fixed wall placement issues
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Adding art for the oil crater
slightly higher HQM ore drops
can find HQM in some barrels and radtowns (not much, though)
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Added MaxInputEntities to MachineProcessSettings
Added InfluenceMapEffectorParameters, included in EntitySettings and used to create effectors on init
Updated Before Editor with some of the new data (inf map, predator list for species etc)
Removed requirements from campfire
Fixed NRE in ActivityManager
Added TextTable class
status and players console commands now use TextTable class to properly align everything
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Tweaking stone wall prefab
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GetActiveItem NRE
"WorldSetup.Instance is null" stacktrace for Andre
Deployer/Planner NRE
ItemIcon NRE
Fixed ammo reload mismatch. Updated Steamworks.net
split some bridge objects out to make things simpler.
Fixed issue with Buildings init not working properly
Cleaning up some Building and Machine code.
Cleaned up old removal routines for Unit Senses
Added missing Berries item view
Fixed some door socket mods that were being overly preventative
Bins spawn ammo.
Fixed missing dll
Fixed muzzle position
Fixed Server bugs
Reverted step value on Health
Added interactions based on intention for harvesting stuff, etc.
Fixed some minor NRE issues related to activity.
Stopped TOD from getting dark.
Fixed Inventory UI from stacking.
Fixed trash looting not syncing.
Fixed UI not showing mouse cursor.
-IM queries now take an optional weight parameter, so threatening things can be differently threatening
Boonie hat with all the files and lods