195,819 Commits over 4,110 Days - 1.99cph!
Fixed profiler leak in SoundOcclusion
Fixed profiler leain in Sound.Play
Fixed profiler leak in AmbienceEmitter.GetBaseSound
Removed some garbage from effect message receiving
Ragdolls now match different player type visuals that they had when alive
Added NPC type and visual option system. Different looks for pedestrians and cops (no different behaviour yet)
Moved ragdolls into the visual set as well
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling
Remove old FMOD crash prevention recycle delay on Sounds
Added support for different character model appearances via CharacterVisualSet ScriptableObject
current wip infinite grid implementation nearly finished
updated ignore config
plugins, ui prefabs, roster tab, scene, shit
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
fixed shitty account creation
FOR FUCK SAKE re adding camera in the scene
Log warning when component on pooled prefab was destroyed
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled
Fixed mysterious "smoke_2" prefab warnings being logged
Fix for invisible rock when thrown (1508)
hotkeys now save properly
editor tags around AssetId getter dirty call
editor tags around AssetId getter dirty call
Particle system culling tweaks
renamed dll because reasons