200,696 Commits over 4,171 Days - 2.00cph!

10 Years Ago
Driftwood system switch again.
10 Years Ago
c2b properly marshals string return value
10 Years Ago
Decal rotation tweaks
10 Years Ago
Driftwood decor params and some mat fixes.
10 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
10 Years Ago
Fixed minor tickable modifier bug when it applies to BaseValue, it now applies to statBaseValue.
10 Years Ago
Merge from main
10 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
10 Years Ago
Added Eating Effect to Consumables, which required a Duration (tick) support in Effect. Misc tweaks to Effect.
10 Years Ago
Rewrote to a list of effects pending removal, rather than removing them on the spot. No longer need to buffer effects list before ticking it.
10 Years Ago
Refactoring interaction.
10 Years Ago
Changed serve mechanic Fixed plugins for xbox
10 Years Ago
Post-merge fixes
10 Years Ago
Don't batch door colliders
10 Years Ago
Decal stuff and things.
10 Years Ago
Fixed respawn screen not showing properly if escape pressed while fading in Database indexes Life stories are saved in a database Life story records time born, time died in unix timestamp Show death info when rejoining a server Death fadein screen is a little bit faster Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
10 Years Ago
LOD distance calculation is per-object
10 Years Ago
Refactoring looting...
10 Years Ago
Fixed server join button colours Fixed server history not showing
10 Years Ago
Try to stop menu music when loading music starts
10 Years Ago
Moved Duration for Timed Stat Modifiers and Timed Effects to tick every 15th TOD Minute, rather than every TOD Hour.
10 Years Ago
Fixed dumb crash bug
10 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
10 Years Ago
Temp fix for footstep spam on 5.2.0
10 Years Ago
Warmup mode 3 tweaks
10 Years Ago
Made GraphicRaycaster toggling less hacky
10 Years Ago
Warmup test 4
10 Years Ago
Fixed all icons highlighting like beltbar icons
10 Years Ago
Temp (?) AF error fix
10 Years Ago
Fixed SoundDefinition NRE
10 Years Ago
Each shot animation can now have individual return power
10 Years Ago
weakspot implementation v1
10 Years Ago
merge from main
10 Years Ago
more decal changes and Torch VM smoke tweak.
10 Years Ago
Added global.streamermode <0|1> Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
10 Years Ago
Melee attacks increase heartrate Heart uses more calories Fixed serialization errors in PlayerModel.cs
10 Years Ago
Reversed rules
10 Years Ago
resaved max file
10 Years Ago
Asset Warmup 4 tweaks
10 Years Ago
Owl ready anim, backhand anims Added anim template
10 Years Ago
Consideration refactor, allowing considerations to consider both Myself and Target from a DecisionContext in certain... contexts. Tweaking BehaviourGroup membership
10 Years Ago
Fixed a stupid thing in SuitableMateCosideration
10 Years Ago
Fixed Agents getting stuck in a BehaviourGroup
10 Years Ago
Testing some performance tweaks in Unit+Senses and Stat.Tick (implemented IComparable on IStatModifierTickable for faster OrderBy
10 Years Ago
ManagedFunction
10 Years Ago
A bunch of extra gunshot sounds
10 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
10 Years Ago
Bullet impact decals abound.
10 Years Ago
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
10 Years Ago
FOR FUCK SAKE tweak room prefab !A WIP wall