200,277 Commits over 4,140 Days - 2.02cph!

9 Years Ago
put the animator bool name back
9 Years Ago
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
9 Years Ago
Radial menu tweaks
9 Years Ago
Radial button prefab error fix
9 Years Ago
Fixed movement order FX not working for all selected units Added Event music bundle for tribe member death + trigger
9 Years Ago
Relationships debug actually shows us data
9 Years Ago
TribeMemberActivityTriggerSettings flagged Music
9 Years Ago
Fixed event music only working once.
9 Years Ago
absorb update 2 -- 9/02/16
9 Years Ago
FOR FUCK SAKE WIP mortar
9 Years Ago
apparently I made changes
9 Years Ago
AI Designer can now filter module list by a selected Unit and displays module listing in the editor sidebar. Also a bunch of other misc editor fuckery.
9 Years Ago
Tweaks
9 Years Ago
More
9 Years Ago
Things now show up in the data browser again
9 Years Ago
Combat Ability selection tweaks
9 Years Ago
another little tweak
9 Years Ago
tweaked some weapon ranges and procs
9 Years Ago
Fixed Sleep Time Tweaks to Sleeping and Breeding
9 Years Ago
Blocker is now on blocking layer
9 Years Ago
CorpseCreator logs error when Item has no corpse component Fixed Item "Generic Corpse" not having the Corpse component
9 Years Ago
event music fix
9 Years Ago
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9 Years Ago
Splitting vehicle controller out into a generic vehicle base plus a car-specific subclass. Fixed missing shader ref on Bloom.
9 Years Ago
Killing warnings from TOD plugin. Figured "that shit" out.
9 Years Ago
Killing warnings (unless they look relevant to recent work - i.e. Building editor) by fixing them. Making it easier to see if *I* mess something up.
9 Years Ago
Disabling scene save hook that updates list of valid game scenes Testbox is default game scene for now Rebaked Navmehses for testbox to match game scenes Debug overlay fixes
9 Years Ago
UIScreen requires a CanvasGroup component, UIScreen.IsActive setter no longer calls gameObject.SetActive, instead uses CanvasGroup Added IUIElement interface, for parent UIScreen assignment during UIScreen init Tooltip is no longer global widget, each UI screen now has Fixed potential NRE in WeatherWidget.UpdateText
9 Years Ago
Added a Dummy spawn to testbox
9 Years Ago
Foldable combat ability drawer
9 Years Ago
Fixed NRE related to tooltips GPV slot debug doesnt require decision logging to be enabled
9 Years Ago
HumanController.Combat attack state transition consistency Animation debug logs for debug selected units
9 Years Ago
Self transition fixes
9 Years Ago
Animation event log
9 Years Ago
More tweaks
9 Years Ago
Compile ifx
9 Years Ago
UnitAttackState state machine behaviour, callbacks and timeouts in combat reworked
9 Years Ago
Removed some missing components from TOD prefab
9 Years Ago
Debug logging in ItemActions
9 Years Ago
Fixing stupid shit
9 Years Ago
Unity update 5.3.6p2
9 Years Ago
animation bool logging
9 Years Ago
Combat debug when calculated projectile velocity is nan
9 Years Ago
Compile fix Projectiles use fixedDeltaTime
9 Years Ago
Moved project trajectory calc a bit so it's easier to debug when things go wrong
9 Years Ago
Tweaks
9 Years Ago
HumanController fuckery
9 Years Ago
Restored missing attack state behaviours
9 Years Ago
Removed some debug state behaviours
9 Years Ago
Starting conversion of car scripts to use the networking system