202,079 Commits over 4,171 Days - 2.02cph!
[d11][Audio] Created brand new reverb presets ready to apply to structures etc.
Fix up pool mode 2 in D11WorldSpawn
Ensure RandomDestroy stuff doesn't end up in D11WorldSpawn (not safe to pool)
Make the ReverbZoneTrigger keep the ReverbZone component around
Better window fix
Blocked players accessing oilrig vents
[D11][Tutorial] Added new scenes to build settings
[D11] DTLS reliable-order traffic fixes and improvements.
oilrig portacabin window fix
Added water culling volume to cargoship interior
Frontend SFX trigger overhaul
[D11][Tutorial] Fix for issue #998 old task list no longer shows after player dies
[D11][Tutorial] Updated craft pistol objective highlights to use the new highlight method
Fixed intermittent indirect lighting in deferred decals
Added physics.ragdollmode to set client side ragdoll collision mode
Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
[D11][Tutorial] Set eoka pistol as high priority for crafting common list
[D11] [UI] server define fix
[D11][Tutorial] Added tutorial options heading localisation string
[D11] [UI] re added the confirmation popup for profile switching
[D11][Tutorial] Implemented tutorial pause screen design
Improved LS tul culling volume (Hapis)
tweaks to ocean.mat colours
[D11] [UI] tidied up the player info widget and the profile switching on xbox
Simplify mission start message. Get around issues with tasks that complete right away etc.
Backtrack my "don't show interaction for unavailable interactions" change. It's good to see if a payphone etc is in use
Fix single user IsInUse flag + remove debug
Minor edits + increase min jail term
Added some extension stuff.
isDynamic on prefabs spawned on junkpile water (testing)
Timer GUI and game mode edits
bugfixes
save++
protocol++