201,239 Commits over 4,171 Days - 2.01cph!
Implement daily challenge countdown
Practice AI difficulty level saves to disk
Add unmute date to proto so it actually saves
Fixed potential NRE in Possessions.OnHour
Added SliderControl component, hooked up nutrition and temperate meters on SelectedUnitWidget
got possessions using ItemFilter to a compiling state
Expose starving effect to UI
Don't create SettlementCanLevelUp activity if the level has no building requirement (just instantly level up instead)
Fixed settlement levels missing building requirements
Added placeholder Leader's Hut
Buildings can now define a limit per settlement
It's now possible to build multiple campfires
grabber changed back to generic rig
removed unused function, getting latest
Celeb Anims, some idle updates, added celebs to controllers, source files
serialisation, swapped over protobuf profile to new one.
refactored more stuff out of CustomisationProfile.
Immediate entity destruction via optional Destroy arg
Fixed random stat allocation not spending all available points in char create
Fixed clickthrough on unit inspector and tabs
Texture streaming debug visualiser/shader
Fix cancelling auth ticket before server can verify, disable using auth tickets for bot connections
Merge from unity_2018.2.11
ProjectVersion / CurrentVersion
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
AI cleanup and more tweaks.
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
base prep for alternate ship dressings
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
pulled customisation protobuf stuff out of unit.prot and into new customisation.proto.
started refactoring customisation system.
removed unused customisation protobufs
[D11] Manage Jenkins PS4 region builds
Fix connection events not triggering when manually closing the connection
null check in Building.SetFinished
Call EnterPool on entity views that we destroy so we unsubscribe from events.
ResourceView event subscription fix.
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ButtonSound component can override clips used for, added support pointer up/down and toggling and overriding each event
customisation editor fixes
made a start on possessions rework (not compiling yet)