199,522 Commits over 4,140 Days - 2.01cph!
Removed SteamNative from my copy script
Updated RustNative
Protocol++ (network + save)
Added SmashBloxJS sub module (I think)
Replaced snow masterBlend, power and hardness with maxAngle, minHeight and falloff distances for each
Added blending of specular params for snow overlay
attempting to delete submodule
Added SmashBloxJS submodule
test commit (well that was easy, just have to refresh sourcetree)
Cleaned up shader warnings
Added vertex offset for terrain only, to fake snow accumulation
Changed snowSpecGloss default to all zeros/black
Added snowColor; multiplies against snowSplat for extra control
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Patched TOD error and added base WeatherManager
Added back missing splat tints
Setting default colors for splats
Reverted the TerrainBlendExtention and updated mats
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
Updated to latest Steamworks.NET because steam authing stopped working
improved medical syringe animations
- Added WeatherTypeAsset, WeatherVolume script and basic transition functionality.
- Deleted a load of old prefabs.
sound effects for the medical syringe
[ultimate_soldier] guns have limited ammo
Added binding for GameBase.Reset();
Added binding for GameBase.Reset();
Added binding for GameBase.Reset();
Game directory is now created if it does not already exist.
Added overridable function documentation.
Added overridable function documentation.
Implemented automatic detection of overridable functions.
Removed excessive debug printing.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Fixed other Entity overridable function parameter types.
Fixed other Entity overridable function parameter types.
Fixed other Entity overridable function parameter types.
Define NOTHISPTR to 32bit windows builds for steamworks_net
Make the steamworks dll test a warning instead of an error