199,477 Commits over 4,140 Days - 2.01cph!
added hold & overlay shotgun layers (using rifle anims for now)
tweaked the rotation of the pickaxe_wm
Backup committing chopped tree files.
If this doesn't fix Google Analytics I'm gonna have give up
Add console log when received respawn options (debug sleeping bag bug)
Tweaked sound compression method
Fixed pickaxe attack distance
Flicking sound assets around, hoping that it will make sounds work again
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
re-organized emulator gui
tweaked emulator gui colors
Fixed the bad billboard render on E2 trees.
Less noticable dithering on tree LOD transitions.
Added chopped/broken variants of all Speedtrees.
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
Using correct Rect operator names
Fixed emulator toolbar resizing in on itself, the pixel rect needed to be cached in awake instead of being used every update
Rearranged the tree prefabs to include standing & chopped variants.
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
Proper warnings are now emitted when documentation is missing, and fixed documentation generation for interface implementations.
PRE UNITY 5 -------------------------------------------------------------------------
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Normalized wood per hit values on the different trees.
Output Coherent Host Dir (debugging osx launch failure)
[SmashBloxJS] Fixed fadeout effect breaking after reset by switching all variables defined as local to the constructor of BaseStage to instance properties.
Turning water reflections off also disables edge blend and refraction
Forgot to tick Add what a mong.
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Documented Sprite and Tilemap
Readonly properties are now automatically labeled as such in the docs.
Merge branch 'master' of arcade
Added readonly labels to corresponding properties.
Added readonly labels to corresponding properties.
Added readonly labels to corresponding properties.
Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
Adding initial non aiming player deploy/holster bow source file
Removed debug arrows from projectile attacks
Patched CoherentUILibrary for u5b7
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe