199,459 Commits over 4,140 Days - 2.01cph!
Unexposed GameAPI.Highscore.Date
Finished TypeScript definition generation.
Added documentation to TypeScript definition generation.
Adding in terrain tools. But maybe a change of plan?
Reverted mathf to use cmath sqrt again
Functions using `params` now produce the correct signature during TypeScript definition generation.
Implemented constructor and static member TypeScript definition generation for structs and Bindables.
Fixed snow vertex offset to use snow accumulation vector instead of vertex normal
Packed some snow material parameters
First version of multi-island terrain blend support; tries not to break batching
Moved all terrainBlend initialization heavy work to editor tools (baked); both extension and object should instant load now
When randomly placing these, e.g. rocks, make sure transform is set in Instantiate() to trigger pre-processing during initialization
Added ToString functions to Rect classes
Removed redundant var declarations from TypeScript definition generation.
Merge branch 'master' of arcade
Removed some debug messages from terrainBlendObj
Experimenting with Block editor tool
Fixed constructor definition generation.
Started a TypeScript port of the JavaScript port of SmashBlox.
Fixed getCurrentSwatch not working
Tree fixes. Removed network sleep and rooted some other nodes.
Fixed a tree billboard colour pop.
Fixed NRE in AtmosphericBlend
Fading tilemap is drawn at the end of BaseStage render so it can be rendered over attracts demo
Hidden non-user members from terrainBlendObj
Added CanEditMultipleObjects to terrainBlendObjEditor
Fixed bug in terrainBlendExt auto-detection/assignment in terrainBlendObj
Updated deploy/holster bow (not aiming) player anim source file
Added all directional player bow_non_aim source files
Fading in and out of stages, port complete
Updated Ocean Prefab with new size, now using 1 unit square plane mesh. Tinkering with WorldManager.
Optimized chopped tree billboard sizes.
Tree tint variation tweaks, and slight global wind improvements.
added a swing/miss animation for the medical syringe
This should fix the sounds not playing.. for good!
Fixed standard terrain splat stretching on some scenes
Hidden some members from terrainBlendExt
Updating scenes to fix new ocean height
Got rid of super fat property being serialized on terrainBlendExt; tweaking is now quicker/smoother
Fix for exception when no documentation output path is specified.
Merge branch 'master' of arcade
[ultimate_soldier] supports Reset
- Deleted snow rock variants.
- Added new cliff mesh
- Added VertexPainter plugin for testing
- Added test mountain piece mesh
- Scene updates
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some new 3rd person animations for bow (unaimed) and ... I farted.. /me runs away
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
Added global declaration generation.
Fixed potential NRE in planar reflection
Added PVT version of TerrBumpSpecMasked shader
Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked
Update TestLevel_PVT for testing