199,445 Commits over 4,140 Days - 2.01cph!
[ultimate_soldier] randomized gun throw strength a bit
emulator increases game screen size when graph is hidden
Merge branch 'master' of github.com:Facepunch/arcade
[SmashBloxTS] Translated Ball.ts
Merge branch 'master' of arcade
Minor correction to the docs.
Minor correction to the docs.
Minor correction to the docs.
[SmashBloxTS] Translated Paddle.ts
[SmashBloxTS] Translated BlockGrid.ts
Added the ability to load and save a built city.
Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
[SmashBloxTS] Translated GameStage.ts
[SmashBloxTS] Translated EnterScoreStage.ts, experimenting with pseudo-coroutines.
[SmashBloxTS] Translated HighscoreStage.ts
[SmashBloxTS] Game now compiles successfully with tsc.
Changed file reference annotation to TypeScript style.
Added rule to ignore compiled js from a TypeScript project to .gitignore
GameAPI constructors and static definitions are now within modules.
SmashBloxTS isn't quite working yet.
Added initial salvaged weapon prefabs ( before they delete themselves again)
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
changed salvaged axe holdtype
Repositioned salvaged weapons & spears for player animation prefabs
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
Wiping out forest 4 for Andre.
Let's try making the shadows dark, and the sky bright!
Committing the right file.
Completed all documentation.
Updated docs to latest generated.
Updated docs to latest generated.
Added back bindings for Update/Render for Entity and Stage and gave them descriptions
Some metallic reflections for the axe, hammer and icepick.
Slightly unnerfed the global reflection.
added code to handle the new "aiming" float variable in the player mecanim.
3rd person animatiosn for playing holding bow (unaimed)
changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
Pulled clean, this being first merges from initial loadup.
Smart Object sourceode commit and removing/deprecating some old code. Not yet integrated with scene/game in this commit.
Moving some AI folders.
Added SmartObject layer to TagManager.
Removed legacy billboard system
Removed legacy trees
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
Removed some unused scripts
Merging in my shelved changes.
Integrated Smart Object "location of interest" with test scene.
TypeScript is getting dangerously close to working.