199,311 Commits over 4,140 Days - 2.01cph!
Made splatmap noise preserve hard edges
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
Merge from procgen3
Updated prefab names
Updated game manifest
Protocol++ (network + save)
Fixed standalone compile error
Added the base for doing inventory stuff.
cant remember what i did to the lantern but i think it was important.
[ultimate_soldier] revamped how player energy & dashing work
Merging unchecked in changes from friday. Some can probably be deleted though.
Merge branch 'master' of arcade into unity4
Enabled EAC for linux/osx
- Added A* Pathfinding Project.
- Fixed namespace conflicts with A* Pathfinding Project (rather than changing 3rd Party sourcecode).
- Updated all Navigation code for Agents to support both native and A* Pathfinding.
[ultimate_soldier] created title stage
Added --unity4 and --webplayer options for the premake script, triggering UNITY_4_6, UNITY_5_0 and UNITY_WEBPLAYER preprocessor directives as appropriate.
[ultimate_soldier] exits no longer block gunshots
Verified that the project works in both Unity 5 and Unity 4.6
Merge branch 'master' of github.com:Facepunch/arcade
Removed client.lerptime (exploit)
Changed how position lerping works (to appear less delayed)
Added an Embedded scene for the forum web player.
Merge branch 'master' of arcade
Exported new player gesture anims (shrug / victory) & set up clips
Added new player gestures to mechanim, created parameters
Made the flags inspector code a bit less shit
Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components
Fixed TestLevel crashing editor on OSX
- Updated A* Pathfinding Project to ver. 3.6
- Applied A*PP navigation to agent prefabs by default.
Added a lootmenu which looks for near by objects that will be able to be added to a player menu.
updated player gesture source
Added viewmodel bob to pickaxe prefab
* Fixed some addons not being able to be extracted.
* Returned maps/*.png to game addon whilelist
* Fixed Player:KillSilent not forcing player to exit vehicle, making him stuck dead
* Fixed util.IsValidModel false-positives, now you can spawn big pipe from HL2
* Added more blocked commands to prevent servers from fukcing up players
* Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
Fixed issue with medical syringe leaving hand during player anims
Disabling water reflections should now give a much higher performance boost
Fixed gay issues with pivots etc.
- Added Deer and basic anims.
- Moved A* into Third Party
Time of Day update to 2.3.1 prerelease 2
Made ignore.conf more generic with regards to UnityVS files
Time of Day update to 2.3.1 prerelease 3
Player sort of hooks into the inventory itself. Could do with making all of this happen automagically.
Sync with GitHub + One more blocked convar