197,501 Commits over 4,110 Days - 2.00cph!

7 Years Ago
Buildings can be deconstructed, no longer destroy deposited items
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
Bed can be repaired Bed can be picked up with hammer + building priv
7 Years Ago
Refactored stockpile restriction stuff to support all entity types
7 Years Ago
Fixed session navmesh bake not working properly Disabled combat music event Nuked old TargetFilter.FindRaidInteraction Campfire has spit addon by default, requires rocks to build and requires construction Fixed building AI not supporting construction
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
full merge from main
7 Years Ago
Reapplied changes
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
steam.inf
7 Years Ago
Cherry picking from main
7 Years Ago
Fixed client entity building ID not resetting when pooled
7 Years Ago
Cherry picking 25518 for bawng
7 Years Ago
LR desc fix
7 Years Ago
Working on NPCManager and NPCs
7 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
7 Years Ago
merged from AI branch
7 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f
7 Years Ago
AI tile orderinging fix (orderby->thenby)
7 Years Ago
more AI work
7 Years Ago
Fixed NRE when equipping clothing
7 Years Ago
7 Years Ago
Note about testing the mission watching methods if/when missions return
7 Years Ago
Scene stuff. Respawn button isn't so hard to click.
7 Years Ago
- Changed mission global observer system to one that only affects the mission runners - NPC manager stuff
7 Years Ago
Can no longer equip a weapon that blocks the offhand if you have an offhand item equipped Can no longer equip an offhand if you have a primary weapon that blocks offhand
7 Years Ago
Fixed not being able to equip tools in Primary Slot Exposed a valid Categories field on DropMe, primary slot can take Primary and Tool, secondary slot can take Offhand only
7 Years Ago
Mission observer changes
7 Years Ago
Cleanup
7 Years Ago
Fireball isn't a rocket. Doesn't throw NRE's.
7 Years Ago
Fixed black indicator icons
7 Years Ago
Data
7 Years Ago
Basic Crafting unlock has crafting table as pre-req
7 Years Ago
Dequeued unlock notifications go to the top, not bottom
7 Years Ago
Prefabs
7 Years Ago
More
7 Years Ago
UI cleanup
7 Years Ago
Added new unlock notifications widget
7 Years Ago
UI scene
7 Years Ago
Fixed stockpiling roles unlocking before the stockpile had been built
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
Unit indicators show current role, leader icons. Improved unit indicator positioning (offset is scaled by zoom distance) Building the stockpile now unlocks woodcutter & stonecutter roles
7 Years Ago
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7 Years Ago
7 Years Ago
7 Years Ago
flight tests
7 Years Ago
Fixes
7 Years Ago
Progression data
7 Years Ago
Fixed core/foliage edge mask default values causing clipping errors