197,501 Commits over 4,110 Days - 2.00cph!
Buildings can be deconstructed, no longer destroy deposited items
biter dmg increased 3->4
career gen tweaks
Bed can be repaired
Bed can be picked up with hammer + building priv
Refactored stockpile restriction stuff to support all entity types
Fixed session navmesh bake not working properly
Disabled combat music event
Nuked old TargetFilter.FindRaidInteraction
Campfire has spit addon by default, requires rocks to build and requires construction
Fixed building AI not supporting construction
career unit health bars now show equipped mods (placeholder)
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
Potential fix for another "_MainTex" UI error
Fixed client entity building ID not resetting when pooled
Cherry picking
25518 for bawng
Working on NPCManager and NPCs
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd)
Increased in-range tile penalty of EnemyRangeTileScorer
increase score bonus of HeighTileScorer
Increased healer AIAdvancePriority 0.0 -> 0.4f
AI tile orderinging fix (orderby->thenby)
Fixed NRE when equipping clothing
Note about testing the mission watching methods if/when missions return
Scene stuff.
Respawn button isn't so hard to click.
- Changed mission global observer system to one that only affects the mission runners
- NPC manager stuff
Can no longer equip a weapon that blocks the offhand if you have an offhand item equipped
Can no longer equip an offhand if you have a primary weapon that blocks offhand
Fixed not being able to equip tools in Primary Slot
Exposed a valid Categories field on DropMe, primary slot can take Primary and Tool, secondary slot can take Offhand only
Fireball isn't a rocket. Doesn't throw NRE's.
Fixed black indicator icons
Basic Crafting unlock has crafting table as pre-req
Dequeued unlock notifications go to the top, not bottom
Added new unlock notifications widget
Fixed stockpiling roles unlocking before the stockpile had been built
Fixed roles widget showing incorrect counts
Unit indicators show current role, leader icons.
Improved unit indicator positioning (offset is scaled by zoom distance)
Building the stockpile now unlocks woodcutter & stonecutter roles
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Fixed core/foliage edge mask default values causing clipping errors