133,076 Commits over 4,262 Days - 1.30cph!

10 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
10 Years Ago
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10 Years Ago
Updates to Throwable hatchet prefabs/animators/ironsights
10 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
10 Years Ago
Removed aim condition from stone hatchet animator Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
10 Years Ago
Fixed animator warnings on non-throwable weapons
10 Years Ago
Merge from main
10 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
10 Years Ago
deleted uneeded hatchet anims
10 Years Ago
Disabled player and projectile collision on all farmed plants
10 Years Ago
10 Years Ago
Fixed water catchers using the protection properties of metal building blocks
10 Years Ago
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead More LSO changes
10 Years Ago
Sound priority tweaks
10 Years Ago
Building Structure - Water tower - model/LODs/Prefab Trainyard/WTP backup
10 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
10 Years Ago
muzzlebrake/muzzleboost first pass broken implementation of attachments coming off weapons
10 Years Ago
icons and items
10 Years Ago
merge from main
10 Years Ago
flag fixes
10 Years Ago
broken item mods fall off weapon into player inventory
10 Years Ago
balance
10 Years Ago
Building Structure - Water tower - COLs & Prefab update Dungeons backup
10 Years Ago
Building Structure - Water tower collision adjustments LOD Distance adjustments for iconic structures
10 Years Ago
Satellite Dissh and Sphere Tank updates moving LOD component of older models to renderer LOD made ready to place prefabs out of them
10 Years Ago
Forgot this ladder prop prefab
10 Years Ago
Weapon mods can add offset to weapon stats (as well as scale them) Fixed weapon hip aim cone parameter being ignored (always 1)
10 Years Ago
Fixed that only the first weapon attachment was receiving the weapon aiming state
10 Years Ago
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
10 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
10 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
10 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
10 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
10 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
10 Years Ago
Updated plugins VS solution to allow compilation with XS
10 Years Ago
Merged latest wip
10 Years Ago
Rare NRE fix (RUST-970)
10 Years Ago
ProjectVersion.txt
10 Years Ago
Merge from main
10 Years Ago
Tweaked water / landmass ratio
10 Years Ago
More caves
10 Years Ago
Building Structure - Sewage tanks models/LODs/COLs/Prefab WTP scene updates Trainyard building LOD wrong material fix
10 Years Ago
vertex normal fixes, collision improvements WTP Scene dressing update
10 Years Ago
Death screen: bear.prefab -> bear
10 Years Ago
Pre-merge
10 Years Ago
Merge from dungeon_art_3
10 Years Ago
Post-merge