197,738 Commits over 4,140 Days - 1.99cph!
Zone bounds fuckery (hi Tlean)
Fixed remaining issues.
Manifest.
Copy size from NMS, fuck editing two volumes
Preview renders for lots of stuff
Zone bounds uses navmesh style volume editing, button to copy the volume to the navmesh for the zone
Sword variant stats.
More icons.
Fixed starting shield not being visible when game starts
Fixed issue where repeatedly equipping and unequipping a weapon would stop the weapon from appearing
Item icons for the variants.
Proper rusty/iron/steel longswords with mats.
General stuff, fixing bugs, mostly ordering issues.
Loot panel fixes
Shotgun trap container no longer small stash
Phrases
Network++
Fixed MRE in IsWithinPerceptionRangeSettings
testbox has Wolves
Carnivore AI WIP
Editor shows corpse interaction info in the interactions themselves now.
Provisional data for all corpses.
Corpse dispensables editor exposure
Quick n dirty CorpseParameters validate to make sure we have entries for all interactions, defaulted to all states
UnitSettingsEditor NRE fix
Testing less aggressive animation call culling
Fixed role selector getting all fucked up by UI optimsations
Humans will always sleep in their home building if they have one
Ai tweaks
Corpse refactor to allow enabling and disabling interactions based on corpse state instead of the whole dispensable.
@billowe editor code pls.
More info for print_skins
UnitView FaceTarget and TurnToRotation methods gated by IsCulled
Unit.Animation.CanSetParameter takes AnimatorControllerParameterType, only ignores triggers when the view is culled, always sets other param types (int, float, bool)
Take from dispenser action cleanup
Unit.CanSetParameter returns false if the unit's view is culled
Disable unit IK when in a vehicle
Clientside ragdolls of NPCs will properly inherit material override
Serverside ragdolls of NPCs will now properly inherit color and material override
Added CNavArea.SetCostSoFar( num )
Updated kb_act.lst
more jumper/leaper unit experiments
Log warning with workshop ID when skin download failed / timed out
https://youtu.be/lbnoG2dsUk0
Various animation stuffs for weapons.
Messed with the standard reflection probe.
altered the chansaw prefab lod method
Updated ASE
Updated Facepunch.Steamworks
Removed Squiggle
Removed HBAO
chainsaw wm fbx + lods/prefab
chain mat adjustment
Improved entity observer stuff
adding missing models...
reverting top hat material
fixed Dispenser.TryTakeOneEffect not actually outing the effect
Scientists now react to gunshots