193,462 Commits over 4,079 Days - 1.98cph!
career mode welcome screen
wip career welcome screen
Moved all player controller interactions evaluation to MouseOver (still somewhat WIP, expect bugs with multi-unit commands)
Properly removed interaction position data from all trees
added audio for results + next match UI
tab button UIbutton setup/hovers/sound defs
advancing career step activates the league home tab
UICareerRoot
UICareerTabButton
UICareerTabType
wip setting up and code for career tab system
Reverted wolf aggression back to 2 (was 2 before raid changes, ambient pre-existing wolves are too aggressive on island_01)
Added a Raiding effect that gets applied to units to increase aggression during raids
SmartObject wont create positions unless they are actually required by interactions
wip placeholder career tab UI
can now hold shift when clicking Play Match to simulate player matches without manually playing them.
Added random ranges for time between raids
Cherry picked WorldModelOutline NRE fix
Added a starting delay for raids (set to 24h, so raids start on the second night)
Added a button to launch a raid immediately in the diplomacy inspector
Probably fixed TribeTrackerWidget not being reset between sessions
Fixed human damage overlay getting value of 1 which made everything look shit apparently
Fixed NRE in worldModelOutline
NRE fix in CameraOcclusion
Fix for player respawn bug
career mode team names shown in-match.
fixed single-unit commands with multiple units selected
Changed culling.world to unsaved for now
Fixed project settings define symbols
fixed GPV not being player instigated at the time of evaluating injectors