124,869 Commits over 4,171 Days - 1.25cph!
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Fix for potential material-related NRE in water rendering
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Short compound wall lods/col/prefab
Deleted unused gate materials
Fixed gaps between compound walls
scientist sentry turret prefab with hierarchy
compound perimeter walls placement
scene2prefab
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Attempt at fixing Dormant AI wakeup bug.
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
Improved offshore junkpile spawns
Fixed animals spawning inside small cliffs
Improved Ch47 drop points (no longer dropping on top of buildings)
Added CH47 drop point to SiteA
Fixed missing ladder volume from launch site
Pumping station has slightly larger prevent building volume
Islands WIP
More work on dormant ai bug.
Even more work on dormant ai bug.
Fix for dormant ai related changes.
Placeholder diving mask and fins art
Started expanding Scientists with more spawn control and mobility features.
Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
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Fixed a spawn bug with Animals that would prevent them from coming alive.
Merged from clothing branch
Removed helk's experiment code
Stole Bill Lowe's WaypointSet from Ruin.
Support for target marking in AI.
First Person clothing works
First Person clothing works with skins
Rebuild viewmodel clothes on clothing change
Merged from /fps_clothes_implementation
Fixed server browser randomly missing servers on reorder
Started on setting up the patrol routes on Scientist Compound using the new Waypoint system.
Added IsHostile marking on BasePlayer. Might move this into the Scientist Comm later for more localized IsHostile awareness.
Fixed fps clothing not being bundled
house ruins final models and colliders
Crafting queue item drop radius tweaks
progress backup
compound scene2prefab
Removed changes that failed to fix Dormant bug.