197,395 Commits over 4,110 Days - 2.00cph!

7 Years Ago
Working on conversions to the new system
7 Years Ago
fix UI/textures
7 Years Ago
furnace gives off heat
7 Years Ago
can rotate workbenches with R during deployable phase
7 Years Ago
can no longer build around heli crash site
7 Years Ago
can rotate tool cupboard with hammer + priv
7 Years Ago
Third person ADS sounds have super super short range
7 Years Ago
Check if a unit already has an item before adding a possession requirement
7 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
7 Years Ago
Worked out some stuff. Plus removed bootstrap stuff from WiseGuys tools. Bootstrap is now a ScriptableObject that loads itself - I swear it makes sense
7 Years Ago
Desires hold their creation and last refresh game times Added desire lifetime stat simulator for use in effect manipulation values (higher = older desire)
7 Years Ago
Fixed shelter desires having bad momentum drain value
7 Years Ago
Items now store a failed path count whenever a unit tries to get to an item and cannot If this happens 10 times the item is moved to the end of the partial path to the unit, so hopefully somewhere accessible
7 Years Ago
fixed shooting animations when running ( 3rd person )
7 Years Ago
Ensure that stranger spawns are at valid navmesh location
7 Years Ago
EntityComponentSystem adjusts tickrate with game speed, exposed rates in config
7 Years Ago
Pre-lighting
7 Years Ago
More flexible spawning for npcs.
7 Years Ago
Data
7 Years Ago
More filtering bits
7 Years Ago
Filtering bits
7 Years Ago
fixed possessions code. picking up adds to possessions.
7 Years Ago
hazmat suit craftable hazmat icons and art updated
7 Years Ago
Catacombs
7 Years Ago
EntityInspectionWidget no longer tries to activate detail portrait for non-human, non-player controlled units
7 Years Ago
Possessions timer
7 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
7 Years Ago
missed
7 Years Ago
gorilla wip
7 Years Ago
Catacombs
7 Years Ago
Max candidates and max entities to filter now exposed in CandidateEntityFilter. Overriding Target Filters' default filter now works.
7 Years Ago
Prefabs, optimizations, cleanup, LODs.
7 Years Ago
Crafting goal plan description
7 Years Ago
Fixed Effect.IsValid being set true before state had been processed
7 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
7 Years Ago
Effect removal cleanup
7 Years Ago
...
7 Years Ago
color/UI update
7 Years Ago
Moved the candidate count increment to after filtering
7 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
7 Years Ago
Cohesion event calculation improvements, should stop people asking to join when cohesion is low for extended periods of time
7 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
7 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
7 Years Ago
more (this broke some stuff)
7 Years Ago
Catacomb & mummy stuff
7 Years Ago
Unity can't resize compressed textures, so don't try to do so
7 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
7 Years Ago
More NPC improvements.
7 Years Ago
apparently I had some unsaved data
7 Years Ago
GoalPlan.LookAtSomething uses first candidate mode