193,466 Commits over 4,079 Days - 1.98cph!
Item & NPC protection stuff
reverted navmesh tear fix (performance reasons).
re align currency
adding what's new screen
Mission working clarification + other mission stuff
manifest
lower AI convar
missing files
Test halloween skybox (not assigned)
phrases again
schema again
Adjusted ambient lighting a bit. Fixed ragdoll bug.
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content
Fixed LS roof colider again
Updated iceberg prefab/scene
Added snowy versions of boat materials
menu screen cash display now updates, listens for playerrecord/cash updates
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Role scoring moved to the Goal level
Voice recorder null check
fix for gliding characters?
Rusty stuff part 1
Manifest
can now specify an explosion sound definition per unit explosion customisation
set up current ones to use the existing sound
adding currency display to menu
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Removed redundant gbuffer code
Role score is now at the Module level.
Added stuck prevention improvements to ai.
explosion debris script now null checks individual renderer array items
Removed NetworkQueueList.Add profiler sample (profiling test)
explosion effect icon render test
added candy explosion debris for adam to test
Another little tweak wrt navmesh link traversal.