193,465 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Removed some rally related assets
8 Years Ago
Remove RallyGroup action (pending refactor of how we handle this kind of group based command) Fixed AI module editor not allowing conditions of certain types to be added to the DSE
8 Years Ago
Generated names are now owned by EntityManager so that the pool of names is used for all humans, not just the player tribe.
8 Years Ago
data save
8 Years Ago
EAC SDK update
8 Years Ago
EAC SDK update
8 Years Ago
NPC wip
8 Years Ago
More NPC wip
8 Years Ago
Moar NPC wip
8 Years Ago
Fixed the broken tree stumps.
8 Years Ago
combat debug panel shows if target was player commanded
8 Years Ago
Jewellery for testing. Manifest. Random stuff.
8 Years Ago
final gang ui
8 Years Ago
merge from release to main
8 Years Ago
tweak background shader for screen ratio deformation
8 Years Ago
NPC wip
8 Years Ago
merged back to main
8 Years Ago
fixing crowd model
8 Years Ago
Don't work with imperfect position information for AI.
8 Years Ago
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8 Years Ago
guntrap perf fix
8 Years Ago
Eliminated some GC from logging player deaths
8 Years Ago
Fixed party members not actually getting their combat targets set to the leader's one
8 Years Ago
Misc cleanup
8 Years Ago
Or Condition drawer fix
8 Years Ago
UnitIsCollectionMember data fix
8 Years Ago
Data
8 Years Ago
Skill definitions can specify attribute gain params in data Added Role preferences to personality defs, which give different people randomised base weights for certain roles Attributes have a calculated soft cap Nixed a load of shitty placeholder beliefs and added some new personality types Roles refactoring and cleanup
8 Years Ago
Hide unit path widget when UI in modal state
8 Years Ago
added tutorial screen for Find A Friend
8 Years Ago
8 Years Ago
Compile fix
8 Years Ago
EntityManager update gate
8 Years Ago
Icesheet prefab backup
8 Years Ago
Subtracted 23551... you win, unity
8 Years Ago
merging to release
8 Years Ago
Code cleanup
8 Years Ago
version++
8 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
8 Years Ago
Removed Role scoring from DM. Added a Consideration for it.
8 Years Ago
Merging in global+water reflection fixes and optimizations
8 Years Ago
EAC SDK update
8 Years Ago
More strict disabling of AI when nav_disable is true.
8 Years Ago
NPC Players samples less positions around them for better optimization.
8 Years Ago
update font material on menu button
8 Years Ago
Some gc optimizations in NPC Player.
8 Years Ago
update header text
8 Years Ago
NPC Player should use same area mask as Animals for now.
8 Years Ago
what's new tweak
8 Years Ago
flattened CE demo map