223,873 Commits over 3,684 Days - 2.53cph!
More layout rebuild fuckeries
Force layout rebuild to fix UI issues in start game screen
Fix vertex weight normalize, Always add dummy root node into skeleton for cases when there's more than one bone with no parent.
FOV projector doesn't effect TransparentFX
Build settings for Switch NSPD files
Show search filters
Changing search retains filters
Limit, sort date facets
side gun powerup
diff projectile for side gun
Player preview protection tooltips
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
Compile debug again
Island2 save
splash damage is bullet property not effect
splash powerup affects player bullet
Add assimp property store bindings. Changed default max weights to 8 for higher quality skinning.
tweaks and merged from main
Mesh util func to normalize vertex weights. Force assimp to limit max bone influences to 4.
lasers dont collide with pxc until they pass an open square
edifice lasers
edifice grid attack
part select mode NextAlternating
powerups now share a single bullet effect type
radiation clothing information panel fix
Netting has larger ladder volume to allow climbing over frames
tree bonus marker hit sound tweaks
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
Fixed missing stats on ship purchase screen
Ship stuff
Updated What's New
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
improved watersplash on rocks effect
tweaked a bunch of impact f/x
explosives information panel
UI + World stuff
Fixed some path issues
Added distance calculations for ship travel