197,147 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Fixed potential NRE in worldmodel outline
8 Years Ago
Building module cleanup
8 Years Ago
can now buy units on the market and they get transferred to your team roster.
8 Years Ago
Sticks and rocks are no longer weapons (for now) Fixed time controls tooltip
8 Years Ago
hunting goal requires weapon
8 Years Ago
NRE fix
8 Years Ago
market wip
8 Years Ago
Fixed potential NRE in Building.RequiresItemProvidedByItem
8 Years Ago
item pickup desire fulfillment should get all corresponding desires. correct weight for role item finding desires.
8 Years Ago
Formatting
8 Years Ago
Added BaseEntity.IsOlderThan Added DecayEntity.GetBuilding
8 Years Ago
added CareerMarket class, refreshes a list of units available to buy each career week. wip market tab, lists the week's units. (can't buy any yet)
8 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
8 Years Ago
Made culling lod selection more conservative to fix edge cases
8 Years Ago
fixed some issues with fulfillment and creation of find desires that should improve crafting for said find desires
8 Years Ago
Added DM filter for blackboard building requirements
8 Years Ago
undone
8 Years Ago
Fixed particle systems being affected by culling
8 Years Ago
...
8 Years Ago
Fixed group knowledge propogation updating distance when it shouldn't
8 Years Ago
Work continues on AI Behaviour.
8 Years Ago
Ice sheets / fixed visual issues at very low graphical settings
8 Years Ago
Added gather desired item goal. Testing parent desires not being fulfilled by child desires.
8 Years Ago
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8 Years Ago
Northern cliff side road loot spawns (Hapis)
8 Years Ago
redid build settings (fix not building?)
8 Years Ago
Pause menu buttons do their stuff
8 Years Ago
WorldSetup tweak
8 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
8 Years Ago
Potential NRE fix
8 Years Ago
unit stat bar animation for fame/durability on match outcome screen
8 Years Ago
redo spawner change
8 Years Ago
Can no longer stack wall frames with 0.5 vertical offset
8 Years Ago
Fixed invisible colider in harbor_1
8 Years Ago
Fixed invisible colider in harbor_1
8 Years Ago
Undone prev change
8 Years Ago
Can no longer connect two buildings if both have a cupboard
8 Years Ago
Nuked old un-used statistical modelling condition/consideration
8 Years Ago
Unit.Desires tracks fullfillment history Added TimeSinceDesireFulfillment consideration
8 Years Ago
Stripped P2P stuff Player voice chat is done via the server Network Protocol ++ Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
8 Years Ago
Added CareerStat generic class, trakcs current and previous values on value change. Converted career unit it durability and fame to CareerStat.
8 Years Ago
Network++
8 Years Ago
Some more quarry / survey charge loot table updates
8 Years Ago
Forgot mine crates
8 Years Ago
Removed survey charge from loot table
8 Years Ago
ScenarioData.TribeMembers count includes leader
8 Years Ago
Default scenario starts with 3 people
8 Years Ago
Merged in quarry fixes Network++
8 Years Ago
Merge from Player&LevelSelectRework
8 Years Ago
scene?