193,488 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed AI designer goal pasting issue
8 Years Ago
Show me my feet fix
8 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
8 Years Ago
Gangs don't get dissolved any more, joining is force, you can't leave any more.
8 Years Ago
System info includes process memory usage
8 Years Ago
Various scene
8 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
8 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)
8 Years Ago
merged to release
8 Years Ago
version++
8 Years Ago
adding what's new screen
8 Years Ago
menu fixes
8 Years Ago
merge to release
8 Years Ago
AI designer editor consistency
8 Years Ago
version++
8 Years Ago
temp menu layout
8 Years Ago
Scene WIP
8 Years Ago
fixed incorrectly placed editor only tags causing the Steam version to not ignore carried items in target filtering
8 Years Ago
Save
8 Years Ago
Removed DecisionScoreEvaluator class, no longer need to create instances of this to evaluate a DSE from data Moved player command cooldown tracking to Unit. Units will leave cooldown state when they go to sleep Merged "wake up" goals into main human/sleep module
8 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
8 Years Ago
removed Jog To Thrown Weapon, so people will jog or sneak accordingly when picking up their weapon
8 Years Ago
Scene backup
8 Years Ago
Beta 1 What's New data file.
8 Years Ago
added Notes field to DataAsset. AI tweaks.
8 Years Ago
Editor bits
8 Years Ago
AI fix and logging.
8 Years Ago
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8 Years Ago
AI work
8 Years Ago
Hacky workaround for failing SamplePosition calls in Navigation
8 Years Ago
Workbenches have deploy sounds
8 Years Ago
Fixed ladder code. My changes to support multi-part ladders evidently got accidentally lost in the mega-merge on changeset #3425.
8 Years Ago
Fixed several melee weapons having a minimum range of 0 Two new module packs, Default Human Combat and Default Animal Combat Default Human Combat lets humans run to their target and flee (instead of being stuck in face target) Default Animal Combat does the same, was applied to bears and wolves (herbivore combat is still not enabled, but that's less of an issue)
8 Years Ago
Disabled mission character glow for now to remove the "outline ghost" issue
8 Years Ago
Fixed double send of mission data. Apparently when a coroutine is started, the reference to it doesn't actually become null until the next frame. Who knew? Also added an outline renderer prevention against double adds.
8 Years Ago
Added Party Member module to humans Added non placeholder text and images for hunting tutorial
8 Years Ago
Added Wake Up module to humans so they can wake up from sleeping
8 Years Ago
Rebake island_01 navmesh again
8 Years Ago
Added an unrelated missing #if CLIENT flag
8 Years Ago
Added missing #if SERVER flag
8 Years Ago
Mission payout edit
8 Years Ago
Item rename so there aren't two different things both called "Table"
8 Years Ago
Enabled NavMeshModifiers on cliff rocks to fix units walking on cliffs
8 Years Ago
Made mission payouts clearer
8 Years Ago
more descriptions
8 Years Ago
Unit description will now show the description of the active GoalPlan or Goal if there is one.
8 Years Ago
Support displaying monument name on hud.
8 Years Ago
Fixed delivery missions paying extra
8 Years Ago
Reduced elo rank band range from 140 to 30 for now
8 Years Ago
added Elo.CalculateDivisionRank league entry panels now use the correct division and ranking