193,484 Commits over 4,079 Days - 1.98cph!

8 Years Ago
supply signal vm folder restructure
8 Years Ago
hacky tree fix pt 2
8 Years Ago
entity id debug panel fix
8 Years Ago
Navigation component no longer disabled the NMA when unit is sleeping, disable obstacle avoidance instead
8 Years Ago
Added remove flag actions to various sleep behaviours
8 Years Ago
more
8 Years Ago
UI work, adding icon to player panel, tweak anim intro
8 Years Ago
Added Decision.Success flag
8 Years Ago
Misc
8 Years Ago
DecisionMaker.ScoreModules rejects modules that score 0
8 Years Ago
Fixed Effect.Reset NRE
8 Years Ago
module priority scoring fix
8 Years Ago
Effects reset cleanup
8 Years Ago
Phone item linking
8 Years Ago
Save
8 Years Ago
Cleaning up DM module scoring, high priority module handling Fixed ClearBlackboardDesire not returning when it ends
8 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
8 Years Ago
Fixed invalid modules not being rejected by DecisionMaker.ScoreModules
8 Years Ago
Added Switch Raknet Plugin
8 Years Ago
Merge from main
8 Years Ago
Numerous post/lighting tweaks TOD post effects have ImageEffectAllowedInSceneView attribute
8 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees
8 Years Ago
more...
8 Years Ago
Deleted UIUnitCooldown.cs Removed it from Unit_MiniFrame prefab, removed all references.
8 Years Ago
More attack state / CIT
8 Years Ago
More attack state work. Grabber correctly set to not allow self targetting.
8 Years Ago
Merge from weekend_branch_4
8 Years Ago
Merge from main
8 Years Ago
wip attackstate refactor wip CombatInteractionType
8 Years Ago
Log a warning when desire selector finds existing blackboard data for the same key
8 Years Ago
Interactions module tweaks
8 Years Ago
vm cleanup and new arm mesh merge
8 Years Ago
burner health 6 -> 5
8 Years Ago
refactored some attack util code to one place, attack bar prefab, attack bar code wip
8 Years Ago
Refactored UIUnitInfoPanel ready to start moving the duplicated code from a bunch of UI stuff into one place
8 Years Ago
wip attack bar
8 Years Ago
Fixed some animation loop issues when crafting an item at a crafting table
8 Years Ago
Refactored the mission system to support multiple players attempting the same mission. Gangs will be IMissionUsers (like players are for individual missions), with every member of the gang considered a mission runner.
8 Years Ago
Gang mission system initial commit
8 Years Ago
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8 Years Ago
Moved mission payphone stuff into a sub-component of the mission manager
8 Years Ago
Removed hole cutters on boarded windows since I kept getting invisibly shot through them
8 Years Ago
Fixed RPC ordering issue causing gang drug sell zones to not show up anymore
8 Years Ago
Phone
8 Years Ago
Fix NRE on client when new players spawn into gang building, due to sync delays. Also set gang colours on gang spawn lots
8 Years Ago
added ColorNormal and ColorHighlighted to UILeagueEntry, local player's entry get's set to highlighted
8 Years Ago
Better door interaction
8 Years Ago
Moved medal code out of UILeagueEntry and into a new UILeagueMedal. PanelLeageEntry prefab now has an instance of UILeageMedal. UILeageuEntry inits it's UILeageMedal
8 Years Ago
More league entry panel UI cleanup
8 Years Ago
Fixed door damage bug on client