200,001 Commits over 4,140 Days - 2.01cph!
Cleaned up SpeciesSettings.Create method
Biome tweaks, moved some material library methods out into BeforeEditor
Made player movement climbing state slightly less forgiving
tweaked skybox colour, updating lightmap materials
Added lookDir to ModelState message
Added ModelState lookDir handling
Added onLadder and lookDir comparison to ModelState.Equal
Network++
F2 menu automatically refreshes TrackIR
added large bridge columns_A,B,C
added large bridge broken ends A,B
added large bridge foundations A,B,C
added large bridge materials.
re-working wild west scene to be more built-up one end and more open the other. Repositioned rocks foliage and buildings
Fixed female model detail normal size
Moving lots of foliage source files ;x
Added timing for overall duration of the procedural generation
Fixed player aim in inventory
Retired Resource Layer (moved prefabs to Default)
Retired Terrain Trigger layer
Foliage tools scripts manual merge
Gave displacement its own layer
Merged layer antifuck branch into main
Moving all foliage assets around a bit, and renaming to match new conventions (type_family_variant_state_N)
Bridge material and model tweaks
Inventory reliability tweaks
Added initial crossbow world model & wm prefab
Added bridge shit to Asset Gallery and updated materials
Adding model and textures for the mining crater