199,995 Commits over 4,140 Days - 2.01cph!
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
UpdateViewFromSourcePrefab fixes
Moved running hit backhand event
Updated Igor controller
Quarry, pumpjack, windmill now have gradient foundations
missed protocol++ (whoops)
updated crossbow icon
removed temp wood constructions around quarry
Updated shot selection
Removed Marmoset
closed a few gaps in the meshes
re-exported max anims. added conveyor belts
added new props, anims and materials to wild west scene, starting on lighting
fixed placement check on mining quarry
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Animal material consistency and vpainting
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
Updated holdtype on player crossbow
nerfed wood spear - slightly less range, less radial grace
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall
fixed hipfire exploit
updated some armor icons with higher quality versions
Added BeforeAnimal shader with RGBA vertex color tinting
MeshColliders on source assets used in view creation are automatically set to convex
Imported 10 new/updated music files from Jenny
Music is now arranged and played together regardless of Season (for now)
Updated wolf, deer, bear and mammoth to use vertex colors for tinting as per new shader
Fixed issue with view creation not adding the correct view component type
Updated resharper settings to ignore some things
Hunger step value is -1 for testing, but the Starving Effect isn't triggering/being applied (bug cc ptrefall if you have time to look at it tonight :3)
crossbow loaded state + recoil
fixed crossbow being fubar
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
Added CheckCapsule to GamePhysics (unused for now)
Decoupled head and body directions in PlayerEyes
Updated the pumpjack lods to skinmeshes
There is no collision_setup silly
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
Force construction skins into the bundle
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Stop certain materials being tinted in the biome library (name filter)
Some itemview attachment tweaks
Asset bundle tweaks (loadtimes)
crossbow lods - needs some more work but it's good enough for now
Better handling of entity destruction (GameManager does it)
Fixed effects not applying "bug" (Action.Start() was returning if SmartObject property was null, falsly assuming that all Actions required an SO.. my fault!)
A whole bunch of sound tweaks
pre-merge commit
added oil refinery
added oil pumpjack
added high quality ore
!all hardcore weapons use high quality ore now
crossbow fires arrows 20% faster
merge from main.. somehow without conflicts