199,332 Commits over 4,140 Days - 2.01cph!
Twilight atmospherics, terrain wetness and water tweaks.
FOR FUCK SAKE factory prefab and model cleaning/fixing
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
tweaked some of the stag animations
tweaked the relax gestures for the 2handed sword and the rpocketlauncher
smoothed the transition blending for the jumping animations
Specced up mushrooms. Twilight+night atmospheric wip.
Increased distance before which sign.huge.wood is culled
making collision bigger on courts
Removed spec values from materials. Increased fog distance to 60.
Added char09 Owl assets to line-up scene.
WIP char09 assets. Updated Igor texture.
- SaveGame now tracks new health and shield values
- Changed a bunch of stuff that used to effect/restore health values
- Start health/shield value can now be set to something other than their max values
- Reduced start shield to 2
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
Concrete slabs greybox set
Raw packet sending
Cleanup
- Started ScriptableObject tools to move to a better format for creating missions/objectives outside of a scene
Server queries share the gameserver port
Fixed showing PCGamer on menu
Lobby name now stored, started matches should be ignored, camera focuses on correct player
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
Steam Inventory cleanup, refactors
Added InspectorEx base
Roads and pavement greybox set
Hooked up flow better. Fucking off Old UI stuff now.
- Mission scriptable object/building work
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
- New mission system can now spawn items in random positions from the scriptable object definitions
Train tracks greybox set
road set pivot unfuck
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
Line-up material adjustments. Added cape to Owl.
Added cape to scene and textured. Cape in ZBrush scene.
Fixed ragdolls floating away from where they were