223,818 Commits over 3,684 Days - 2.53cph!
Disabled LOD upscaling on lots of clutter (less popping)
player muzzle flash offset
muzzle flash color
fixed unnecessary bullet imports and allocations
bullet/patterns forgotten when stage restarted
bullet pattern caches effect
Cleared map cache
Network++
Ported NetworkUser, SpectatorPlayer, and the connect command in the console.
Add animation importer looped configuration
Fix audio crash. Fix viewmodels incorrect rotation.
fire arrow costs less cloth
Fix entity interpolation snapping on first spawn when using pivot
Reworked raid interaction system, units can now keep performing appropriate interactions once they are in the camp (they'll keep eating your stuff if you don't fight them)
Can now specify a min/max number of units to spawn per unit type
Fix entity replication and interpolation
Reimplemented some interaction target raid logic, raids can now look for things to eat and go and eat them
Added rats to the raid list, rats can go into camp and eat your food
Reapply ambience streaming change without stray waterwell files
Subtract
25407 just in case
player gun fires patterns instead of individual bullets
Change HiddenSections to array, can't replicate sets
Defend ally logic can now be triggered if an ally is being attacked (was previously only triggered if an ally was attacking something)
Defend ally logic now sets the combat target to the unit that is attacking the ally
Ambient sound is no longer set to streaming (perf fix)
Disabled water caustics shadowing (unity bug.. wait for upgrade)
scientists accuracy reduced
Building placement & socket fixes
Loot stuff
- Basic loot crate (Open Space)
-Debris location and code.
Reworked raids from a desire into a group component
added final game tutorial for workbenches and research tables
added road tutorial
added gametips and menutips to phrases
frogboot buff my dudes
fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
Beetle ragdolls don't self-propel into outer space.
cleaned up ProvidesRequiredItems.
fixed building construction description commas.
knowledge debug shows if entities are accesible or not.
Updated BASS.DLL to 2.4.13.8-mp3free
netting costs 1 rope instead of 3
loot barrels drop 2 scrap
fixed garage door taking splash damage
double metal door default
ak47 horizontal recoil kicks in faster
aim sway no longer a factor when tap firing
Add ShowMeshSection to MeshEntity
Model importers can now set material section names so section index can be found by name
Use mdl mesh name for imported mesh name (body or model name doesn't make sense to use here)
Merge from wall_placement
Added Copy methods to GoalSettingsWrapper and GoalPlanSettingsWrapper
changed default server browser image
Building AI now tries to deposit or gather when setting current building. Should stop cases of people being stuck setting and clearing current building.
item serialization updated
WIP fix for the disappearing corpse bug.
some quarry materials reflectivity adjustments