223,684 Commits over 3,684 Days - 2.53cph!
These anims should loop.
Path fix.
Set up the new cave dwellers.
Manifest.
Fixed the VKnight primary body error.
refactored team and unit clicked events to be calls to UICareerRoot show team/unit.
more collection view prep.
Building prefab importer gives any ground objects a mesh collider as well as setting the appropriate layer
Ditched ViewFill component, rewrote wall placement in PlayerBuildingPlacement
Added building socket system for better wall placement
Version++
Lightened diffuse textures on new trees / rebaked billboards
more prototype enemy animation tests
Scoreboard order by dead/alive
Ditched the old temporary ragdoll corpses.
Arid Day LUT Polish (more neutral)
more Hapis clutter tweaks around cliffs, caves and sand dunes
Douglas Fir / Rebaked billboards
Fixed inventory NRE
Merge branch 'master' of Facepunch.Steamworks
Douglas fir / tweaked colors / rebaked billboard
Fixed needing to restart the stage to update timer visibility
Merge branch 'master' of SpaceUsurperUnity
material name change and forgot meta
wip unit collection detail viewing
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TriggerPromoDrop, TriggerItemDrop, GrantAllPromoItems