197,738 Commits over 4,140 Days - 1.99cph!
More graphics options cleanup
Enable post processing control for various effects
Cleaning up and fixing graphics option toggles
Bootstrap loading tweaks
Reduced some cooldowns to 2, reduced max CP to 4 from 5
Added PostProcessingController script to player/camera
ItemSetings ItemParameters fields should be initialized in their declaration
reverting island 0001 as I left some random building assets in there
Worker hp 4->3, Swapper hp 2->3
FOR FUCK SAKE tweak unit glow color
Switch to left click select / right click action controls. Swapper/worker prototype setup.
Explosives do all LOS checks before destroying any entities (RUST-1546)
CraggyIsland cave updates
Ceiling light prefab fixes (RUST-1523)
Stone pickaxe optimisation
Added console args to set NPC counts from the server
FOR FUCK SAKE unit color , tile shadow and glow color
FOR FUCK SAKE adjust unit glow color
FOR FUCK SAKE UI color tweak
Moved network info into the F1 screen info box that was already there
prototyping Swapper unit, added functionality needed for it
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
Raiser unit data files and placeholder model prefab
Automated Linux DS Build #549
Automated Windows Build #549
Automated Linux Build #549
* Fixed physgun's controller not releasing entities properly when the physgun is removed
Building editor addon positioning, prefabs, cleanup
Automated Linux DS Build #548
Automated Windows Build #548
Automated Linux Build #548
Automated Linux DS Build #547
* Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
Automated Windows Build #547
Automated Linux Build #547
* Added 2 more types to ChatText - servermsg and teamchange
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles