224,730 Commits over 3,714 Days - 2.52cph!

6 Years Ago
update UI
6 Years Ago
Attempting to fix the buildings pushing units underground bug: -Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building -Once the building is placed the affected units are then moved away from the building until they are in unaffected space -Also added a position_unit console command that positions the selected unit at the current cursor position
6 Years Ago
Merged in the latest from Main
6 Years Ago
Fixed unresponsive zoom
6 Years Ago
Node graphs only allow window drag/resizing at 1x zoom
6 Years Ago
Moving stuff
6 Years Ago
Minor edits
6 Years Ago
Cleaning up
6 Years Ago
Only move player when grounded
6 Years Ago
Fixes
6 Years Ago
Rename the user manager back to the old name
6 Years Ago
Minor edit
6 Years Ago
Client/Server cleanup
6 Years Ago
Fixed planet UI connector sometimes being detached
6 Years Ago
Improved pause menu positioning
6 Years Ago
Reduced planet wobbling :frowning:
6 Years Ago
Fixed pause menu on incomplete levels
6 Years Ago
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6 Years Ago
darker nights
6 Years Ago
Added restart option to pause menu
6 Years Ago
culling.env enabled by default (player testing)
6 Years Ago
reduced lodcomp occludee min visible time
6 Years Ago
more lightweight culling debug
6 Years Ago
water rendering profiler sample
6 Years Ago
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6 Years Ago
Adding a 3400 particle effect pack to use 2 particle effects from it Vending Machine and other experiments Fire and water
6 Years Ago
Exit option in pause menu now links to the main menu Added actions when pressing escape in the main menu / when paused
6 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
6 Years Ago
Data
6 Years Ago
night fog elimination via climate settings
6 Years Ago
Can now navigate the pause menu Fixed pause menu leaderboard button prompts
6 Years Ago
removed random spaces I left behind
6 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
6 Years Ago
random number feeding into colour lerp value
6 Years Ago
Cleanup
6 Years Ago
Added ground check
6 Years Ago
fixed incorrect spinner wheel gibs material path import
6 Years Ago
_ColorLerp in shader (should be between 0 and 1)
6 Years Ago
AI designer zoom slider
6 Years Ago
Fixed camera when paused Planets / planet links are now drawn above most stuff
6 Years Ago
Fixed node resizing in progression designer
6 Years Ago
Misc
6 Years Ago
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6 Years Ago
Renamed LevelSelectData to PlanetMenuData Pause menu planets can now show / hide Planet links can now be hidden
6 Years Ago
vm source updates
6 Years Ago
Zoomable progression designer & AI designer
6 Years Ago
Ai behaviour progress
6 Years Ago
AI can catch player, resets position for now
6 Years Ago
Backup
6 Years Ago
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)