224,730 Commits over 3,714 Days - 2.52cph!
Attempting to fix the buildings pushing units underground bug:
-Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building
-Once the building is placed the affected units are then moved away from the building until they are in unaffected space
-Also added a position_unit console command that positions the selected unit at the current cursor position
Merged in the latest from Main
Node graphs only allow window drag/resizing at 1x zoom
Only move player when grounded
Rename the user manager back to the old name
Fixed planet UI connector sometimes being detached
Improved pause menu positioning
Reduced planet wobbling :frowning:
Fixed pause menu on incomplete levels
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Added restart option to pause menu
culling.env enabled by default (player testing)
reduced lodcomp occludee min visible time
more lightweight culling debug
water rendering profiler sample
Adding a 3400 particle effect pack to use 2 particle effects from it
Vending Machine and other experiments
Fire and water
Exit option in pause menu now links to the main menu
Added actions when pressing escape in the main menu / when paused
Optimized TAA fast path in PostProcessLayer.OnPreCull
night fog elimination via climate settings
Can now navigate the pause menu
Fixed pause menu leaderboard button prompts
removed random spaces I left behind
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though)
Upkeep also scales with decay.scale convar (easier testing)
random number feeding into colour lerp value
fixed incorrect spinner wheel gibs material path import
_ColorLerp in shader (should be between 0 and 1)
Fixed camera when paused
Planets / planet links are now drawn above most stuff
Fixed node resizing in progression designer
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Renamed LevelSelectData to PlanetMenuData
Pause menu planets can now show / hide
Planet links can now be hidden
Zoomable progression designer & AI designer
AI can catch player, resets position for now
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)