198,711 Commits over 4,140 Days - 2.00cph!

9 Years Ago
More rehooking up bullshit.
9 Years Ago
Harbor_1 misc Junk piles models/LODs/COLs/Textures and prefabs
9 Years Ago
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9 Years Ago
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9 Years Ago
Scene2Prefab
9 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
9 Years Ago
TerrainCheckGeneratorVolumes fix
9 Years Ago
InteractionPlan.Load etc
9 Years Ago
Minor layout stuff
9 Years Ago
Smart object partial for persistence
9 Years Ago
BehaviourPlanData renamed and move to InteractionPlanData, now held by the InteractionPlan
9 Years Ago
Let's not merge out save and load functions from SmartObject.
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #509
9 Years Ago
Added heightmap blending test scene and assets
9 Years Ago
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9 Years Ago
Converted some updated skins to the new download system
bot
9 Years Ago
Automated Windows Build #509
bot
9 Years Ago
Automated OSX Build #509
bot
9 Years Ago
Automated Linux Build #509
9 Years Ago
more pfx tweaks
9 Years Ago
* GMod will no longer try to send errors to errors.garrysmod.com ! GitSync
9 Years Ago
Hooking up player to networkplayer
9 Years Ago
A couple of adjustments to vehicle prefabs
9 Years Ago
RIP cardiffuse_wrecked.psd.private.0
9 Years Ago
more car changes and explosion stuff
9 Years Ago
car pfx and damage stuff
9 Years Ago
Replicated previous AI behaviour, but in Behaviour Designer instead of a script.
9 Years Ago
commented out navmesh client side prediction
9 Years Ago
save...
9 Years Ago
attempt at smooth client side projectiles
9 Years Ago
Fix all the things
9 Years Ago
Entity classes now use ScriptableObject
9 Years Ago
error fixes
9 Years Ago
another NRE fix
9 Years Ago
NRE fixes
9 Years Ago
Removed duplicated stuff
9 Years Ago
Added UnitFrames UI, disabled world UI camera for the time being Effects WIP
9 Years Ago
Minor changes. Remove Klak. Going to try Behavior [sic] Designer
9 Years Ago
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9 Years Ago
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9 Years Ago
timed explosive fix
9 Years Ago
Auto attacks work improved
9 Years Ago
Fixed SavasIsland and SavasIsland_koth issues
9 Years Ago
First stage compute shader cleanup Fixed occludee projection and other compute math issues Added lockless readback Updated scene + occludee generator
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Type agnostic readback pointer
9 Years Ago
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage