223,524 Commits over 3,684 Days - 2.53cph!
More west coast.
Materials & stuff.
Baskets now get placed instead of dropped by AI gatherers, fixes baskets full of food rolling down hills and falling into the ocean
If an item is recommended by a role definition, keep desires will now treat that item as required (fixes gatherers dropping their baskets at weird times)
Quarry rocks mesh and texture progress
More PlayerController command buffer cleanup
Fixed RadialMenuWidget NRE
PlayerController only clears command buffers before evaluating new target in MouseOver
Radial menu buffers command data and cleans up on deactivate callback
PlayerController cleanup + logging
combat ability min range WIP.
radial now shows when holding right click.
procgen road material/texture tweaks
wip career squad generation enforcing not broken units
Unity embed styles
Merge branch 'master' of Facepunch.Api
"triggerAttack" is the non root motion attack and "triggerAttackPounce" is the root motion one
Tribe tracker role icons, animations
Added Before/UI Portrait shader
Fixed portrait clone rotation being set to match a reference unit that is ragdolling
Tweaks for webplayer
Facepunch.Unity
Update leaderboard
World asset plugin now created / loaded on world load
Fixed building placement not working
Game mode update, getting ready for respawn at place of death
match reporting classes.
linked match units to career units.
units now take durability losses for playing matches and for being destroyed.
increased team unity starting durabilities when creating a new career.
dungeon fences are shoot through
chainlink fence is rusty
barbedwire set damage triggers