243,047 Commits over 3,898 Days - 2.60cph!

8 Years Ago
Boar footsteps
8 Years Ago
Animals send hit notices
8 Years Ago
added exit button to map and squad editors
8 Years Ago
Enemy in-range indicators in movement mode, upgrade to 5.6
8 Years Ago
animals have proper corpse contents added deer meat
8 Years Ago
Server fix
8 Years Ago
8 Years Ago
use Entity.WaterDepth for ai queries
8 Years Ago
Tweaked Ai Memory size
8 Years Ago
Tweaked Ai think rates
8 Years Ago
Cache waterfactor, waterdepth
8 Years Ago
Some invoke handler optimizations
8 Years Ago
Reduced Ai populations
8 Years Ago
Fixed spawn/spawnitem not working
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8 Years Ago
Automated Windows Build #657
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8 Years Ago
Automated Windows Build #656
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8 Years Ago
Automated OSX Build #656
8 Years Ago
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8 Years Ago
Automated Linux DS Build #656
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8 Years Ago
Automated Linux Build #656
8 Years Ago
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8 Years Ago
Biter health 8->6, reduced front and side block
8 Years Ago
Reworked healer attempt #1
8 Years Ago
Rocket factory walkways
8 Years Ago
backup/progress
8 Years Ago
Updated steam
8 Years Ago
What's new added
8 Years Ago
Big door interaction update. Let door hover show more info about the door, getting the state relative to the interactor from the server.
8 Years Ago
Doing a raycast insteadof raycastall on non-interactable layer interactables so they're blocked by intervening walls etc
8 Years Ago
Reduced cop and pedestrian vision distance from 75m to 50m
8 Years Ago
FOR FUCK SAKE ui FOR FUCK SAKE shader
8 Years Ago
Added a short "Bought Item!" interact text when an NPC buys something, to prevent confusion with the immediate "Not Interested"
8 Years Ago
Added one lot of pistol ammo for the player in edit mode so reloading can be tested.
8 Years Ago
Fixed some null checking nonsense with Unity's null overriding and referencing a monobehaviour as an interface
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
added whats new splash image
8 Years Ago
Updated scene
8 Years Ago
placed 33 in correct place and hid alleyway buildings
8 Years Ago
trying to fix prefab
8 Years Ago
missing prefab?
8 Years Ago
moved hex piece
8 Years Ago
Merge from item decay
8 Years Ago
Got rid of casting in LayoutLerp update (still shit) Item tool/weapon/wearable flag NRE fixes
8 Years Ago
Cars still set a wanted state if you bail out before hitting someone.
8 Years Ago
Updated steam build
8 Years Ago
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8 Years Ago
unhid alleyway buildings on hex 17 and 8
8 Years Ago
Footwear specific footsteps
8 Years Ago
made lots of collision around ramps in alleyways and also fixed broken collision on ramp 2 added more mission points fixed non-alleyway walls to be the same distance from road