254,766 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Merged from main
7 Years Ago
More dragon shit
7 Years Ago
Entity log auto scroll, tweaks
7 Years Ago
moved activity widget to right middle of screen merge menu scene with main scene added entity log window, all entity logs stored in list at runtime
7 Years Ago
updating mortar anim/ anim controller/prefab
7 Years Ago
removed cave on nospawns because it's annoying
7 Years Ago
reverse accel Merge branch 'master' into staging reworking powerups disperse powerups Merge branch 'master' into staging just a single player damage powerup type shooting powered visuals tweaked player properties follow player strength & radius pixelgroups can have death powerups player laser turret fixed unit respawning timer bug menu default stage Merge branch 'master' into staging removed some debug lines
7 Years Ago
Fix some ambiguous std::min calls in macOS builds
7 Years Ago
Deleted BareTallPine
7 Years Ago
more spawning on nospawns
7 Years Ago
Fixed pine tree not having positions for its interactions
7 Years Ago
Fixed potential Unit.Race and Group.Race setter NREs (allowed to be null) PlayerController dead units fixes
7 Years Ago
Optimized survey charge particle collision settings + added particle collision lod
7 Years Ago
Fixed bad key usage in CameraParticles.OnWeatherChanged breaking loading same game while playing Fixed cache not being cleared in TerritoryLocationSelectorSettings
7 Years Ago
Merge changes from /main
7 Years Ago
skin approval
7 Years Ago
Added female head lods to skinsets
7 Years Ago
Corpse cleanup
7 Years Ago
clothes fixes
7 Years Ago
missing files
7 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
7 Years Ago
Data save
7 Years Ago
nospawns has trees and shit now
7 Years Ago
Fixed DecisionMaker.FindBestAbilityPlanVariant running target filtering for abilties with TargetMode.OnlySelf
7 Years Ago
CollisionDistance Particle lights
7 Years Ago
Restored shader variant collection (for shaderwarmup)
7 Years Ago
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
7 Years Ago
Collider fix
7 Years Ago
optional object context override through BaseEntity.Log
7 Years Ago
removed weird gather values from items
7 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
7 Years Ago
misc
7 Years Ago
Unit race as object field in debug view
7 Years Ago
Units hold race definition, piped through UnitSettings.Create Unit race shown in debug panel
7 Years Ago
melee info ui
7 Years Ago
Can now operate combo options with a mouse
7 Years Ago
Acceleration, gravity
7 Years Ago
Slider options can now be mouse controlled
7 Years Ago
Merge from main
7 Years Ago
Compile fixes
7 Years Ago
Supermarket final tweaks
7 Years Ago
Particle collision Tweaks
7 Years Ago
Fixed potential TerrainMeta.OnEnable NRE
7 Years Ago
Potential fix for crash when closing the game
7 Years Ago
last set of clothing edits
7 Years Ago
Removed a number of less important profiler samples to improve profiler stability
7 Years Ago
nuked RTree
7 Years Ago
Merge /main/macos - macOS builds use libc++ & 10.7 SDK
7 Years Ago
removed DistanceMap because it's slow and we don't use it
7 Years Ago
Morale threat map uses delayed init