254,393 Commits over 3,990 Days - 2.66cph!
22496 - Packer tools support for 48 and 64 bpp. Fixed imageutil savetexture swizzling. Fixed compile warnings.
22477 - Reverted some buffer pre-allocations (memory usage)
22474 - Profiling, cleanup, small GC optimizations
22505 - Merge from weekend_branch
22543 - Added texture find read write enabled tool
22536 - Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
22529 - Fixed WaitForSecondsRealtime being broken
Added additional profiling to UpdateInventoryFromSchema
22509 - Closing potential sources of NRE in occludees
22513 - Added scattering/fog support to new explosion shaders
22554 - Retired TextureUtils (GC alloc galore)
Added GC-free Texture2D.Clear extension method
22558 - Eliminated GC allocs from UpdateClothingItems
22557 - Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
22566/22567 - Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
22565 - Fixed client side texture memory leak when paintable signs are destroyed (!)
22563 - Eliminated GC allocs from MeshPaintableSource
22559 - Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
22572 - Stability Entity/Link Cleanup
Transform.FindChild (obsolete) -> Transform.Find
Stopped some hard-coded animations from messing up the UI buttons
Better handling of version 49 models that are not version 49 models
Clean navbar with a new sound script
fixed octopus
fixed satellite
fixed mine layer
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added SaveLoad change event for UI. Load game widget will always select first save on init, menu and pause screens button states get properly updated
Fixed Stage.OnLoaded not being called
Overall score is no longer submitted until you beat a level
tweake level layout a bit
follow player percent func
new controllable turret attack
disabled old mute controls
octopus form 2 dual bullets
wheel attacks
1 hour of debugging because of 2 checkboxes
Bit of weapon cleanup, add rocket launcher pickup
Oops, didn't mean to leave that ridiculous LINQ conversion in
Add tripmine pickups and let us use them
tentacles shields
removed tentacles stage from menu for now cause it has no attacks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Crafting information all hooked up
Moved options pages to separate files
Added feedback and devblog buttons to options
Leaderboards are named by their stage type name
some level tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
octopus studs
Fix grenade in multiplayer
studs for form 0 of tentacle monster
Updated Unity libraries in Plugins/
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
Temp fix for anim crash until i figure out what's really wrong with it (bone modifiers need to be done properly anyway)
Split consumables when dropping
Console fix
Show asset loadtimes in webcon
Merge branch 'master' of SandboxGame