243,048 Commits over 3,898 Days - 2.60cph!

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8 Years Ago
Automated Windows Build #660
bot
8 Years Ago
Automated Windows Build #659
8 Years Ago
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8 Years Ago
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8 Years Ago
Moved car exit points further from the car. Might help getting hurt when exiting on laggy servers a bit.
8 Years Ago
FOR FUCK SAKE UI tweak/ wip intro
8 Years Ago
Stop vehicles damaging characters at all at very low speeds. Makes them slightly (only slightly) less janky
8 Years Ago
Stopped injuring yourself with your own car making you a criminal
8 Years Ago
Snappier interaction display
8 Years Ago
animal footstep import settings
8 Years Ago
merge from main/footsteps2
8 Years Ago
merge from main/footsteps2
8 Years Ago
Pulling all my fixes and stuff back into Main.
8 Years Ago
Changed players to use NPC visual styles.
8 Years Ago
merge from main
8 Years Ago
little tweaks
8 Years Ago
Server compile fix
8 Years Ago
FOR FUCK SAKE more shader work
8 Years Ago
Moved item decay boilerplate to a component
8 Years Ago
merge from main
8 Years Ago
Fix animal footstep sounds Add new bear footsteps from a while back
8 Years Ago
8 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
8 Years Ago
Fixed game object creation error in editor when stopping game
8 Years Ago
searchlight beam cherry pick
8 Years Ago
Fixed dark censorship (RUST-1625)
8 Years Ago
Rocket factory/interior progress
bot
8 Years Ago
Automated Windows Build #658
bot
8 Years Ago
Automated Linux DS Build #658
bot
8 Years Ago
Automated OSX Build #658
bot
8 Years Ago
Automated Linux Build #658
8 Years Ago
Disabling some VPK code that is hitting an infinite loop
8 Years Ago
Launch_site terrain setup Backup/progress core
8 Years Ago
Added different options for easier looting. Adding an item description.
8 Years Ago
Ai should sense corpses too
8 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
8 Years Ago
Touching building icons
8 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
8 Years Ago
more
8 Years Ago
Increasing navmesh bounds
8 Years Ago
Whoops, this ain't c++
8 Years Ago
more
8 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
8 Years Ago
Instancing all materials part 2
8 Years Ago
more
8 Years Ago
Instancing all materials
8 Years Ago
removed unused moved/attacked variables from protobuf and references. More purging
8 Years Ago
Made camera look ahead of truck slightly
8 Years Ago
branched to start decoupling everything from a server for single player/modes