254,768 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Fixes
7 Years Ago
StatCollection update from data will ignore stat types that are not valid for the parent entity
7 Years Ago
Fixed restored smoke effect
7 Years Ago
Removed redundant SaveProgressionData() call
7 Years Ago
Removed Agent and Effects from IEntity, moved to IUnit Moved a lot of Stats functionality out of StatsComponent in into StatsCollection Groups no longer have a Stats component, only GroupStats which now owns a collection and has no persistence overhead
7 Years Ago
Rock, Survey charge, Water bottle, Water jug, Hammer - Updated to latest rig and arms, clean exports, anim changes, rebuilt prefabs
7 Years Ago
merging in Paul's changes
7 Years Ago
New game version
7 Years Ago
stats have unit classes. stats no longer have entity type. groups only have vitals and needs.
7 Years Ago
merge
7 Years Ago
merge ready
7 Years Ago
updated a bunch of Effects to use the new body temperature stat
7 Years Ago
body temperature now driven by min and max temperature stats
7 Years Ago
Fix for sometimes not switching to controller input mode
7 Years Ago
Stat importer now accounts for people who like in Europistan
7 Years Ago
more wip commits
7 Years Ago
Added deadzones for options navigation
7 Years Ago
Warmth need now uses body temperature. Added definitions for min and max temperature.
7 Years Ago
misc
7 Years Ago
StatsImporter uses float.TryParse and logs errors warnings when we fail
7 Years Ago
Code formatting
7 Years Ago
Added EvaluationTargets.BlackboardEntity, refactored DecisionContext.GetEntity to support reading target from a blackboard
7 Years Ago
WarmupTime, WithFixedUpdate Align, Sort Removed some unused code Shader organise
7 Years Ago
Right click on an item in inventory will now try to use the item (via primary option in ItemModMenuOption) if wearing the item fails.
7 Years Ago
Switched build settings Network++ City collision fixes
7 Years Ago
update wip shooter animation/ controller
7 Years Ago
correct croc look anim
7 Years Ago
Added BaseWorldEntity.GetFaceMaterial (only works on static mesh and brush models atm)
7 Years Ago
Possible race condition fix
7 Years Ago
Added small collision piece for end of ramps
7 Years Ago
Automatically delete expired particle systems
7 Years Ago
Fixed map direction
7 Years Ago
HitResult returns UV
7 Years Ago
temp effect while having powerup shield improved powerup bullet and tentacle bullets falling rain attack swarm attack
7 Years Ago
fixed bug with adding prereqs improved slowmo when getting hit or getting powerup
7 Years Ago
Add morph targets to skeletal import data
7 Years Ago
Allow base materials to be used on meshes that use morph targets
7 Years Ago
Morph target bindings
7 Years Ago
Better hover outline on slots.
7 Years Ago
Sell zone work
7 Years Ago
Still working on sell zone stuff
7 Years Ago
pixelgroups drop powerups couple sfx tentacle anims
7 Years Ago
jenkinsfile
7 Years Ago
MenuScene init on Start
7 Years Ago
replaced tooltip positioning and offset with proper rect transform method
7 Years Ago
tooltips show on hover fixed bad validate in ProtectionValue
7 Years Ago
talents WIP
7 Years Ago
Added drug zone area texture
7 Years Ago
Polished the floors
7 Years Ago
Fixing things up