254,982 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Basic instanced shader owner-based gang building colour tint
7 Years Ago
Better system for handling players changing gang affiliation during squatter building takeover
7 Years Ago
Item tweaks.
7 Years Ago
Weapon recipes, icons and more. Manifest.
7 Years Ago
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
7 Years Ago
Even more items and recipes
7 Years Ago
Update bindinggen
7 Years Ago
Consistency
7 Years Ago
Building takeover can handle players changing gang affiliation during a takeover
7 Years Ago
More accurate generic marshaler handling
7 Years Ago
Minor GUI text size edit
7 Years Ago
Fixed clothing prefabs w/ skin parts not updating material
7 Years Ago
Building takeover working
7 Years Ago
Recipe stuff
7 Years Ago
Stopped players getting sent to "jail" on maps with no jail. Adjusted building foundation. Building takeover work.
7 Years Ago
Manifest
7 Years Ago
Furnace & blast furnace
7 Years Ago
Added a crappy foundation to Paul's gang building to fix floor z-fighting
7 Years Ago
Added EffectParameter struct
7 Years Ago
More item stuff Manifest
7 Years Ago
Fixed missing mat assignment
7 Years Ago
Fixed [unknown] player names in UI
7 Years Ago
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame * Fixed workshop UI displaying [unknown] for most user names * Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
7 Years Ago
Working on frame delta caching Further Pxc_Animation optimisation Fixed ShouldTestReplay
7 Years Ago
more of the same
7 Years Ago
More items
7 Years Ago
Set nav_grid to false by default.
7 Years Ago
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction. Generate links async and with a queue, that we can control how many links we generate each frame.
7 Years Ago
Minor fix
7 Years Ago
Added AI Module Groups. Default Modules are now set at the ModuleGroup level rather than individually. Combined the defensive module into Combat-General.
7 Years Ago
Setting up Controlled level spawning, some loot spawning bug stuff
7 Years Ago
Stripping out unused textures
7 Years Ago
Stashed experimental stuff.
7 Years Ago
Texture edits
7 Years Ago
gang building updated
7 Years Ago
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7 Years Ago
Added missing background from the background competition winners
7 Years Ago
Manifest & stuff
7 Years Ago
Fix 2
7 Years Ago
Fixes.
7 Years Ago
building editor
7 Years Ago
Recipe stuff
7 Years Ago
Scriptable particle modules. ParticleModuleSizeByVelocity
7 Years Ago
Converting map system to HEM
7 Years Ago
Merge from main
7 Years Ago
Dark console
7 Years Ago
Working on frame delta caching
7 Years Ago
update to vm source files
7 Years Ago
Bonuses and Penalties are now also ConsiderationGroups. Updated all the assets and editor shit related to Bonuses and Penalties.
7 Years Ago
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs