254,982 Commits over 3,990 Days - 2.66cph!
Basic instanced shader owner-based gang building colour tint
Better system for handling players changing gang affiliation during squatter building takeover
Weapon recipes, icons and more.
Manifest.
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
Even more items and recipes
Building takeover can handle players changing gang affiliation during a takeover
More accurate generic marshaler handling
Fixed clothing prefabs w/ skin parts not updating material
Building takeover working
Stopped players getting sent to "jail" on maps with no jail. Adjusted building foundation. Building takeover work.
Added a crappy foundation to Paul's gang building to fix floor z-fighting
Added EffectParameter struct
Fixed missing mat assignment
Fixed [unknown] player names in UI
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame
* Fixed workshop UI displaying [unknown] for most user names
* Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
Working on frame delta caching
Further Pxc_Animation optimisation
Fixed ShouldTestReplay
Set nav_grid to false by default.
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction.
Generate links async and with a queue, that we can control how many links we generate each frame.
Added AI Module Groups.
Default Modules are now set at the ModuleGroup level rather than individually.
Combined the defensive module into Combat-General.
Setting up Controlled level spawning, some loot spawning bug stuff
Stripping out unused textures
Stashed experimental stuff.
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Added missing background from the background competition winners
Scriptable particle modules. ParticleModuleSizeByVelocity
Converting map system to HEM
Working on frame delta caching
update to vm source files
Bonuses and Penalties are now also ConsiderationGroups.
Updated all the assets and editor shit related to Bonuses and Penalties.
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs