243,040 Commits over 3,898 Days - 2.60cph!

8 Years Ago
Merging in a particular commit with an AI fix.
8 Years Ago
Fixed a bug where AI would stop walking their current path after their target died
8 Years Ago
Got NPC vehicle collisions working again
8 Years Ago
NPC push velocity updated to match player
8 Years Ago
Working on a new vehicle/player collision system that improves collisions and removes janky "pushing" vehicles around.
8 Years Ago
fixed rare issue where a dead helicopter could enter a strafe
8 Years Ago
animals align to terrain height/slope animals try and face attack target
8 Years Ago
Removed need for capsule collider on the server by using a different character controller setting.
8 Years Ago
Merge into Main
8 Years Ago
Two seconds of invulnerability to collisions after exiting a vehicle.
8 Years Ago
Pretty sure player_motor doesn't need to token rigidbody anymore
8 Years Ago
tweak
8 Years Ago
Wearable no longer implements ITickable
8 Years Ago
Item decay progress; Wearable uses similar calc to Buildings (Wearables have a rain resistence and armor) Tool and Weapon components have a Use method, with some temporary calc using Skill values Items that reach durability of 0 are destroyed. which records activity/spits UI notifications EntityComponentParameters can override array of required component types, validated in editor Touched a bunch of assets because of validation
8 Years Ago
Rocket factory site / texturing pass / backup
8 Years Ago
Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed
8 Years Ago
follow camera returns if the target is null
bot
8 Years Ago
Automated Windows Build #661
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8 Years Ago
Automated OSX Build #661
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8 Years Ago
Automated Linux Build #661
8 Years Ago
"Failed to load sound" will no longer spam or cause extreme FPS loss in case of looping sounds changing pitch, etc.
8 Years Ago
Fixed combat accuracy calculation to not be derpy. Camera mode can be toggled with B key.
8 Years Ago
Redesigned loot panel a bit. Now shows item description.
8 Years Ago
8 Years Ago
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
8 Years Ago
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration) Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
8 Years Ago
more :(
8 Years Ago
more
8 Years Ago
Missed Test.Grid.cs
8 Years Ago
Fixed spikes when removing entity
8 Years Ago
more
8 Years Ago
more
8 Years Ago
split GameInstance stuff from GameServer into GameHostServer
8 Years Ago
more
8 Years Ago
Fix for intro not playing after first match
8 Years Ago
Subtracting 20023 to try a different way
8 Years Ago
Fixed torch light culling mask
8 Years Ago
Ai doesn't eat when it's got threats Fixed AI quickly running back to previous spot when running fast Ai bit more afraid of humans Fixed Ai floating off ground slightly
8 Years Ago
Fixed player collision corruption on die / respawn cycle (RUST-1642)
8 Years Ago
Improved performance of removing from Grid<>
8 Years Ago
Balanced animal favour running in straight line
8 Years Ago
Fixed animal water
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8 Years Ago
Automated Windows Build #660
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8 Years Ago
Automated Windows Build #659
8 Years Ago
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8 Years Ago
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8 Years Ago
Moved car exit points further from the car. Might help getting hurt when exiting on laggy servers a bit.
8 Years Ago
FOR FUCK SAKE UI tweak/ wip intro
8 Years Ago
Stop vehicles damaging characters at all at very low speeds. Makes them slightly (only slightly) less janky