239,391 Commits over 3,837 Days - 2.60cph!

9 Years Ago
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9 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
9 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
9 Years Ago
Merge from main.
9 Years Ago
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings Added Test/Compression/BlockCompression scene for real-time texture compression testing
9 Years Ago
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix Replaced SESSAO with SSAOPro for performance until we find something better
9 Years Ago
Updating Elvis run anims
9 Years Ago
Chat UI works, More UI fixes.
9 Years Ago
Network data transfer test
9 Years Ago
- Mission select loads 1-1 by default so Thai can still get to it
9 Years Ago
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9 Years Ago
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9 Years Ago
- Mission select screen work
9 Years Ago
Loot barrels visual upgrade + gibs
9 Years Ago
- Removed recall ability and related assets - Started making the new mission select panel work
9 Years Ago
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9 Years Ago
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9 Years Ago
- More mission select WIP
9 Years Ago
- New mission select screen WIP
9 Years Ago
Added BasePlayer.MovePosition (for mods)
9 Years Ago
Corn plant models, textures, prefabs
9 Years Ago
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9 Years Ago
Tweaks
9 Years Ago
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9 Years Ago
- Town changes
9 Years Ago
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9 Years Ago
-jenkins stimulus
9 Years Ago
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9 Years Ago
- Changed the way objectives are handled/displayed
9 Years Ago
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9 Years Ago
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bot
9 Years Ago
Linux Build 755
bot
9 Years Ago
LinuxDS Build 728
bot
9 Years Ago
OSX Build 895
bot
9 Years Ago
Windows Build 616
9 Years Ago
* Fixed "point" scripted entities not returning correct class on client if transmitted * Added cl_mouseenable to blocked command list * Added a billion Vehicle functions ( About 35 )
9 Years Ago
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9 Years Ago
FOR FUCK SAKE asset factory
9 Years Ago
Crocs, tweaks
9 Years Ago
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9 Years Ago
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9 Years Ago
FOR FUCK SAKE factory asset with remade collision/rework on fixing some prefab (some collision still broken due to prefab mess up)
9 Years Ago
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
9 Years Ago
Changed SleepTime Consideration curve to ensure it hits 0 response on 0 score. Changed SleepScore DSE to make SleepTime have a contribution of 1.
9 Years Ago
Can actaully turn off hit notifications ( why would you ever )
9 Years Ago
DM tick fixes, Agent IsActive false on unit death
9 Years Ago
loottable adjustments fixed more hit notification stuff protocol++
9 Years Ago
fixed rockets not having creator entity set added protection properties to new hats don't do multiple hitnotifies per frame
9 Years Ago
compile error fix
9 Years Ago
added convar for hit notification to be client or serverside