255,048 Commits over 3,990 Days - 2.66cph!

9 Years Ago
TakeFromDispenser.OnMinute event listener removal
9 Years Ago
Minor selector/desire tweaks
9 Years Ago
harvest params
9 Years Ago
Food at greenbox spawn
9 Years Ago
Resharper temptaes updated
9 Years Ago
Considerations refactored to use single class
9 Years Ago
Conditions refactored to use a single type, like Actions earlier White move orderf FX
9 Years Ago
...filtered so that you can actually read them
9 Years Ago
Written PH icons for effects
9 Years Ago
AI data pre condition refactor tweaks
9 Years Ago
Made the game good
9 Years Ago
UnitView root capsule collider is trigger
9 Years Ago
Action.ConstructBuildingSettings state handling
9 Years Ago
Only spawn one FX per player move command, regardless of selected units count Random unit destination in radius is scled by number of units
9 Years Ago
Action.OnUnitFlagChangeSettings state handling
9 Years Ago
FOR FUCK SAKE factory room with startroom
9 Years Ago
human stutter injured fix
9 Years Ago
Trigger names for clarity
9 Years Ago
Made tutorial tasks be a separate thing from player tasks and added basic UI for it
9 Years Ago
Fixed movement effects triggers
9 Years Ago
Player click FX offset
9 Years Ago
Ahem
9 Years Ago
Don't validate effects on removal, you fucking chump.
9 Years Ago
Play move command FX at the correct position when you have multiple units selected
9 Years Ago
Compile fix
9 Years Ago
Shift mod to queue commands
9 Years Ago
Move order fx rotation tweak
9 Years Ago
Effect data/tick cleanup
9 Years Ago
updated vm source
9 Years Ago
FOR FUCK SAKE particle shader FOR FUCK SAKE particle prefab
9 Years Ago
Effect triggers
9 Years Ago
Effect editor fix
9 Years Ago
Effects now validate their add/remove AcitonChains to avoid conflicts with existing Effects on the target Entity
9 Years Ago
EnableMovementModeSettings action + assets, etc
9 Years Ago
Action state data cleanup
9 Years Ago
FOR FUCK SAKE particle texture FOR FUCK SAKE replace particle effect prefabs
9 Years Ago
ActionSettings refactor : no longer requires data/instance pair Fixed some AI designer graph node/data bugs
9 Years Ago
- Fixed laser link damage calculation - Fixed spawned spikeys not being damageable in some conditions
9 Years Ago
- Player start position is now correctly set if a dummy is specified
9 Years Ago
- Ability tweak
9 Years Ago
changed randomNumber so it is between 0 and 1 and then use that as an offset to start animation instead of a speed modifier as it was really annoying when tweaking settings and the animator blowing up and setting idle anim speed to 0
9 Years Ago
Effect action chain field renames
9 Years Ago
more ragdollage
9 Years Ago
wip ragdoll setup
9 Years Ago
- Fixed time slow shield issues, reduced cooldown
9 Years Ago
- Fixed some crates spawning with no loot
9 Years Ago
- Ability pickup UI is now blue to look different from weapons (placeholder, as usual)
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #350
9 Years Ago
Rough implementation of sub tasks (currently relays information through Debug.Log)