251,653 Commits over 3,959 Days - 2.65cph!
[ultimate_soldier] guns sometimes smoke when shooting a bullet
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
[ultimate_soldier] think i fixed the AI pathfinding issues
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
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One last menu layout tweak.
Minor layout tweak on main-menu.html
White text on the menu logo.
Replaced the old, broken main menu background, with a new one.
Removed the obsolete TreeBillboards scene.
Music and ambient sfx files.
Menu scene files, and water shore effect tweaks.
added torch vm alt attack source files
Added alternate attack for torch & updated controller
Merge branch 'master' of arcade
Improved swatch index corruption by filling unused indices in the palette.
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Scenes/Emulator.unity
Changed game language icons to pills and arranged them on the left side
Fixed not being able to jump through windows
Fixed missing material on wall upgrade/transition
Fixed deploying sleeping bags half in a wall
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Scenes/Emulator.unity
Added a corruption slider to the BBDK, needs styling.
Game entries show their game language with cute icons
Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
Fixed Vector3DTest drawing black lines.
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Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
Fixed forward mode in standard/universal terrain shader set
Added GameListHelper.GetGameLanguage(gameName)
Game list is now on the left and the panel is sized so each game item is the same size. Centered logo.
Fixed corruption instability.
Merge branch 'master' of arcade
More corruption tweaks, swatch indices can now be coherently offset.
Fixed drop down list not completely hiding when closed
Additional corruption tweaks.
UV fuckery is now more coherent.
Added global albedo control to "Rust/Standard Legacy Terrain"
Merge branch 'master' of arcade
Started work on controllable corruptions - not entirely stable yet.
Corruption documentation.
Corruption documentation.
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
updated vm hammer & rock source files
updated alt attacks for vm hammer & rock
Merge branch 'master' of github.com:Facepunch/arcade
Hiding the drop down list by changing the vertical rect size to zero, I hate doing this but it's better than using SetActive