userAdam Wcancel
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5,615 Commits over 2,223 Days - 0.11cph!

2 Months Ago
More load fixes, including speed + mass
2 Months Ago
Correctly restore thrust point after a load
2 Months Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
2 Months Ago
Buoyancy flow force can be disabled per instance.
2 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
2 Months Ago
Anchor prefab/script setup. Manifest.
2 Months Ago
Anchor boiler
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Convars for aboard player and auto close sails checks.
2 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
2 Months Ago
Thrust position calculation fix
2 Months Ago
WIP Automatic thrust point calculation based on hull blocks
2 Months Ago
Tag hull pieces
2 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
2 Months Ago
Implement AnyPlayersOnBoat
2 Months Ago
EngineOn now checks for open sails and thrust
2 Months Ago
Sail blocking tweaks
2 Months Ago
Test changes I used for auto driving boats for solo testing stuff
2 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Cannon whitebox deployabke
2 Months Ago
Merge from deployable_cannon
2 Months Ago
Flip default anchor rotation so it's easier to place at edges
2 Months Ago
Initial setup of anchor as deployable.
2 Months Ago
Merge from manual_anchor
2 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
2 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from UI
2 Months Ago
Show tick for valid required items
2 Months Ago
Improve placement of boat building station
2 Months Ago
2 Months Ago
Show required item status. UI fixes.
2 Months Ago
Icon setup
2 Months Ago
Required items rework. More UI wip.
2 Months Ago
3 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
3 Months Ago
Sails only work if they're outside
3 Months Ago
Merge from parent
3 Months Ago
merge from manual_anchor
3 Months Ago
Merge from main
3 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
3 Months Ago
Merge from manual_anchor
3 Months Ago
Merge from negative_source_modifiers_godmode
3 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
3 Months Ago
Merge from snake_los
3 Months Ago
Snake LOS improvements