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5,970 Commits over 2,253 Days - 0.11cph!

5 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
6 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
6 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
6 Days Ago
Remove unncessary vehicle seats/mount point spawning
6 Days Ago
GetPlayerBoats can now see boats clientside.
6 Days Ago
Merge from parent
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from parent
6 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
6 Days Ago
Also show block health if damaged or player is holding hammer
6 Days Ago
Enable repair for boat building station
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from parent
7 Days Ago
Remove dismount transforms from PlayerBoat prefab
7 Days Ago
Remove dismount overrides from PlayerBoat now they're not needed
7 Days Ago
Merge from bbb_deploy_changes
7 Days Ago
More PlayerBoat prefab cleanup
7 Days Ago
Merge the two separate layers/loops into one for GetDeployedEntities
7 Days Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
7 Days Ago
Remove unintended building volume from PlayerBoat
7 Days Ago
Merge from refactor_boatchecks
7 Days Ago
Refactor not playerboat checks
7 Days Ago
Refactoring boat checks
7 Days Ago
Merge from parent
7 Days Ago
Compile fix
7 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
7 Days Ago
wip parenting changes
7 Days Ago
Merge from parent
8 Days Ago
Merge from boat_building
8 Days Ago
Auth placement/building fix
8 Days Ago
Merge from parent
11 Days Ago
Fix anchor visual state on entering network range or loading in.
11 Days Ago
Fix anchor not anchoring
11 Days Ago
Fixed anchor culling when lowered.
11 Days Ago
Check for boat auth before entering edit mode
11 Days Ago
Merge from boat_building
11 Days Ago
Merge from naval_update
11 Days Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
11 Days Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
11 Days Ago
Setup prevent building volume on small engine.
12 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
12 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
12 Days Ago
Removed empty RealmedRemove component from hull_square
12 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
12 Days Ago
Disable the large vehicle colliders around BBS netting
12 Days Ago
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12 Days Ago
Merge from boat_building
12 Days Ago
Merge from auth2
12 Days Ago
Merge from naval_update
12 Days Ago
Compile fixes