4,305 Commits over 1,919 Days - 0.09cph!
Wildlife hazards can now also inflict basic damage when a hazard is failed.
Setup snake bite damage.
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
Added warming and cooling player modifiers, separately so that they can be combined.
Added phrases.
Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
Snakes now slowly turn to face in-range players.
Client-only visual triggers, notifications and optimisations.
Trigger fixes.
Remove log spam.
Client trigger, art root setup.
Initial basic facing nearest player logic.
Snakes can now reposition after striking.
Added variables and convars for reposition chance, min/max radius and multipliers.
Play particle effect when repositioning.
Hook up placeholder effect.
wip repositioning and convar
Added IReceivePlayerTickListener.
Forward received player ticks to any listeners.
WildLifeHazards can define the button press for avoiding the hazard.
WildiLifeHazards receive the player tick and check for valid input.
Can now succesfully avoid hazards.
WildlifeHazard can now play a sound on trigger.
Hook up placeholder hissing sound for Snake wildlife hazard.
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar.
Hazard effects are now triggered using this delay.
Remove QTE specific gameplay code.
Rename functions.
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard.
Rename entity prefabs.
Manifest.
Codegen.
Delete QTE folders and restructure.
Delete QTE related UI prefabs and code.
Delete QTE related gesture setup.
Added support for multiple record modes: FrameInterval or Manual.
Automate timeline playback, start recording and then end recording after timeline has finished.
OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc.
Can now specify an initial timeline playback start time.
Timeline playback/record initial test
Show incorrect presses in red
Incorrect key presses now reduce remaining time.
QTE will now fail when running out of time.
QTE timer loss is now configured on QTE entity.
Repair UI and gesturecollection prefabs after merge
Add a small delay before showing QTE ui.
Tweak sequence length ranges.
Negative modifier tweaks.
Fail state can now apply player modifiers.
Pressing a wrong key will now fail the QTE.
Add some placeholder modifier effects for fail state.
QTE entity start/stop/complete triggering.
UI interacts with the entity.
Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
Basic initial QTE sequence generation, just string based for now.
Trigger QTE event properly and with generated sequence.
Refactor modifier application so I can use it elsewhere.
Merge from thirdperson_orbit_cam
Added orbit camera to third person camera view for devs/admins.
Hold alt when using third person camera to use.
Mousewheel zooms in out.
QteEntity, QteSnake and TriggerQTE basics.
Added snake model to entity
Initial files/prefab/folders