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7,096 Commits over 2,496 Days - 0.12cph!

39 Days Ago
Fix defensive upgrade description.
39 Days Ago
Merge from main
40 Days Ago
merge from workbench_upgrades
40 Days Ago
Prefab cleanup pass
40 Days Ago
Merge from workbench_upgrades
40 Days Ago
WB1 corpse fix
40 Days Ago
Move PB to shared, common. WB1-3
40 Days Ago
io table
40 Days Ago
wb3 pb setup
40 Days Ago
T2 bench prevent building setup
40 Days Ago
T1 bench prevent building setup
40 Days Ago
Ignore the full filler, just use the individuals.
40 Days Ago
Merge from workbench_upgrades
40 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
40 Days Ago
Merge from main
41 Days Ago
Merge from main
42 Days Ago
Setup engineering bench filler/item visuals
43 Days Ago
wb3 setup
43 Days Ago
restore wb2 placement mesh ref
43 Days Ago
Hook up t2 filler/upgrade item links
43 Days Ago
Initial filler visuals implementation
43 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
43 Days Ago
Merge from main
44 Days Ago
Merge from workbench_upgrades
44 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
44 Days Ago
Setup clearance for io tablle
44 Days Ago
merge from clearance
44 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
44 Days Ago
Merge from hierachy_optim
44 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
44 Days Ago
Merge from workbench_upgrades
44 Days Ago
Merge from main
44 Days Ago
Merge from main
45 Days Ago
Remove unintended antivehicle damage scaling
45 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
45 Days Ago
Merge from workbench_upgrades
45 Days Ago
Merge from main
45 Days Ago
actually tick the save
45 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
45 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
45 Days Ago
io table too
45 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
45 Days Ago
Setup remaining item->visual links
46 Days Ago
Merge from main
46 Days Ago
Merge from industrial_crafter
46 Days Ago
Craft speed multiplier fix. Pool fix
46 Days Ago
adding an industrial crafter test setup save
46 Days Ago
46 Days Ago
Merge from parent
46 Days Ago
More setup tests