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4,786 Commits over 2,011 Days - 0.10cph!

20 Days Ago
Merge from consume_food
20 Days Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
20 Days Ago
Merge from cookingv2
20 Days Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
20 Days Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
20 Days Ago
Some very initial food VM code /setup
20 Days Ago
Added Consume server RPC to food entities. Inital OnInput for food held entity, trigger eat when you press reload for now. Don't belt-eat food items that have an item mod and valid entity prefab. Added BlockBeltSelect virtual check to ItemMod. Codegen.
20 Days Ago
Test switching food items. Added second test food item.
20 Days Ago
Very initial test food vm/held ent setup
20 Days Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
21 Days Ago
Initial single plant pot setup
21 Days Ago
Console autocomplete now works for commands prefixed with "sv"
22 Days Ago
Merge from creative_holdToPlaceDuration_bypass
22 Days Ago
Merge from main, rebuild F1 item button after conflicts.
22 Days Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
22 Days Ago
Setup the new world models for all cooling and warming tea items
22 Days Ago
Merge from temperature_teas
22 Days Ago
Creative mode freeplacement bypasses holdToPlaceDuration
22 Days Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
22 Days Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
22 Days Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
22 Days Ago
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23 Days Ago
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23 Days Ago
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25 Days Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
25 Days Ago
Merge from multi_auth_radius
25 Days Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
25 Days Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
26 Days Ago
Null check mounted vehicle when trying to notify of player weight change
26 Days Ago
Merge from presets_editor/quality
26 Days Ago
Merge from preset_change_performance (still wip)
26 Days Ago
26 Days Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
26 Days Ago
TerrainTexturing profiling
26 Days Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
26 Days Ago
26 Days Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
26 Days Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
26 Days Ago
Merge from swapover
27 Days Ago
Added TweakGraphicsPresetsUI as a derived class of TweakUIPresetSelect to allow for more specific code. Reapplied config.
27 Days Ago
FoliageGrid profling. RustCamera foliage grid profiling.
27 Days Ago
Test: Disable LODGrid refreshing when applying a preset change, enable it afterwards and then manually call it once. Saves it being called 3 times when the tree, particle and mesh quality convars each get changed at the same time.
27 Days Ago
Add profiling for LODGrid.Refresh
27 Days Ago
Add per-convar profiling when changing quality presets
27 Days Ago
Merge from main
27 Days Ago
Merge from workshop_perf
27 Days Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
27 Days Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.