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7,890 Commits over 2,588 Days - 0.13cph!

33 Days Ago
Merge from launchsiren
33 Days Ago
Fix the siren off state visibility
33 Days Ago
Merge from main
34 Days Ago
Merge from sam_vs_drone
34 Days Ago
Add tunble drone detonate distance convar.
34 Days Ago
Codegen
34 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
Merge from hackweek_random_skin_crafting
34 Days Ago
GC optim
34 Days Ago
Merge from main
34 Days Ago
Repair bench fix
34 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
34 Days Ago
Random includes the default skin now too
34 Days Ago
Cached skin id fix
34 Days Ago
34 Days Ago
Refactor
34 Days Ago
Merge from main
37 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
37 Days Ago
Cleanup
37 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
37 Days Ago
Additional UI options for gamepad
37 Days Ago
More gamepad tweaks and convars, actions.
37 Days Ago
Merge from main
38 Days Ago
very wip glyph tests
38 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
38 Days Ago
Merge from main
38 Days Ago
Merge from fp_steamworks_steaminput
38 Days Ago
Merge from main
38 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
38 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
38 Days Ago
Merge from main
39 Days Ago
Merge from launchsiren
39 Days Ago
Fixes
39 Days Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
39 Days Ago
Merge from main
39 Days Ago
Merge from steam_input
39 Days Ago
VDF fixes
39 Days Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
39 Days Ago
Added a tool to copy VDFs from/to project/steam locations
39 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
39 Days Ago
Reflection hack to call ISteamInput::Init
39 Days Ago
Codegen
39 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
39 Days Ago
More prefab setup/cleanup
39 Days Ago
Merge from main
40 Days Ago
Remove hold to place
40 Days Ago
Fence gate tweaks
40 Days Ago
Test with new model
40 Days Ago
Merge from DeployableFenceGate