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7,049 Commits over 2,465 Days - 0.12cph!

39 Days Ago
39 Days Ago
Merge from parent
39 Days Ago
More setup tests
39 Days Ago
Test placement for accelerate. item setup.
39 Days Ago
Merge from parent
39 Days Ago
Merge from parent
39 Days Ago
Merge from main
43 Days Ago
wip industrial crafter support for upgrades
43 Days Ago
Merge from workbench_upgrades
43 Days Ago
Set item ownership for bonus items
43 Days Ago
Prisoner hood ragdoll fix
43 Days Ago
Merge from workbench_upgrades
43 Days Ago
Merge from main
43 Days Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
43 Days Ago
Visual spawn points wb1 test
44 Days Ago
Prisoner hood overlay fixes
44 Days Ago
44 Days Ago
Sit visuals correctly
44 Days Ago
44 Days Ago
Merge from workbench_upgrades
44 Days Ago
Merge from main
45 Days Ago
Implement surplus upgrade.
45 Days Ago
Merge from workbench_upgrades
45 Days Ago
Tooltip repurpose.
45 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
45 Days Ago
Merge from main
46 Days Ago
Merge from workbench_upgrades
46 Days Ago
io workbench visual point setup
46 Days Ago
Some setup on io.table.deployed
46 Days Ago
Merge from workbench_ugprades
46 Days Ago
Merge from main
47 Days Ago
Can't open upgrade inventory if building blocked
47 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
47 Days Ago
Merge from workbench_upgrades
47 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
47 Days Ago
Fix missing visual prefab link on reinforced item
47 Days Ago
Fix reinforced placement links
47 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
47 Days Ago
Merge from main
50 Days Ago
Merge from workbench_upgrades
50 Days Ago
Order fix
50 Days Ago
Merge from workbench_upgrades
50 Days Ago
Merge from main
50 Days Ago
Merge from cleanup
50 Days Ago
Continued
50 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
50 Days Ago
50 Days Ago
Move all the upgrade item mods to a dedicated folder.
50 Days Ago
Vital icons pass
50 Days Ago
Workbench.Upgrades pass