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6,317 Commits over 2,314 Days - 0.11cph!

25 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
25 Days Ago
Merge from parent
25 Days Ago
Quick refactor/cleanup
25 Days Ago
Merge from parent
25 Days Ago
Remove some dead code
25 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
25 Days Ago
Merge from largevehicle_groundwatch
25 Days Ago
Merge from parent
25 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
26 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
26 Days Ago
merge from boat_building
26 Days Ago
Include Vehicle_Large layer in stability notifications
26 Days Ago
merge from boat_building
26 Days Ago
Merge from parent
26 Days Ago
UI help info
26 Days Ago
Show block count and limit in boat building UI if a limit is set.
26 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
26 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
26 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
26 Days Ago
Merge from parent
31 Days Ago
merge from vehicle_large
31 Days Ago
merge from boat_building
31 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
31 Days Ago
merge from boat_building
31 Days Ago
merge from vehicle_large
31 Days Ago
Steering wheel deployment volume improvements
31 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
31 Days Ago
Small engine deploy volume improvements
31 Days Ago
Sail deployment volume improvements
31 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
31 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
31 Days Ago
Ramp deploy layer fix
31 Days Ago
Add ladders back to boat building station.
31 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
31 Days Ago
Merge from vehicle_large
31 Days Ago
merge from boat_building
31 Days Ago
Anchor deployment fix
31 Days Ago
Remaining layer fixes
31 Days Ago
Floor & triangle floor layer fixes
31 Days Ago
floor & triangle floor layer fixes
31 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
31 Days Ago
Profile ScaleBySpeed.Update
31 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
31 Days Ago
Add wake displacement to every hull block, to check performance
31 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
31 Days Ago
Merge from parent
31 Days Ago
Merge from main
32 Days Ago
merge from boat_building
32 Days Ago
Merge from vehicle_large
32 Days Ago
Merge from parent