5,062 Commits over 2,070 Days - 0.10cph!
Removed bone dart item and related setup.
Wood dart default ammo type.
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits
115880 and
116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
Chicken food consumable information UI NRE fix
Merge from snakes/mfju (merging from jungle update fix branch)
Fix a missed line when manually merging Modifier.cs
Set usable in turrets.
Added muzzle point.
Delete test healing dart files/folder to avoid confusion.
Removed duplicate dart definition on VM.
Apply ViewModelRenderer script to vm darts
Remove the equals sign, add "c" for temperature tea consumable display.
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely.
Add some extra safety checks behind alwaysOnEnabled.
Added toggleAlwaysOnRadius command
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
Fixes. Support for turning off.
Very wip/testing toggleAlwaysOnAll command.
BaseOven initial always-on support, works without fuel and turns on if necessary.
TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
Merge from mfm (updating branch from main and fixing merge stuff)
Fix NRE from merges.
Remove wildlife hazard UI.
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Paging implementation, other perf improvements
Don't destroy and reinstantiate all item icons every time, hide/show and reuse them. Removes a 90mb instantiate everytime when search results return hundreds of items.
Replace four calls in a row to GetComponentInChildren<ItemButtonTools>() with one.
Remove the previous 160 hard coded item view limit
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Standardise order of pie ingredients in recipes
Merge from f1_item_list_scrolling