4,306 Commits over 1,919 Days - 0.09cph!
Limit networking.
Enable debug rendering.
Collider removed component changes
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
Tutorial bear AI design update
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
Flag collider/bounds change to make it easier to melee dig
Disable sync position on MDS.
Instant flags and rate check.
Restore the additional detection distance range
More scalable clientside detection alternative.
Fixed bug with camera when equipping MD.
Removed the blend value cap
Setup shovel for weapon racks after recent changes.
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
Test - added an idle2scan to scan2idle transition
Initial setup for all weapon racks.
Initial setup for all weapon rack types.
Cap the max scan anim blend value to 0.6
Setup shovel for all weapon racks.
Setup metal detector for frontier DLC single item wall racks
Setup MD for regular wall and floor standing racks.
Set world model object active again.
Remove incorrect weapon rack config for now.