userAdam Wcancel
reporust_rebootcancel

4,306 Commits over 1,919 Days - 0.09cph!

8 Months Ago
Remove standing weapon rack from excluded list for Pickaxe
8 Months Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
8 Months Ago
Temp debug gizmo drawing. TimeSince init fix.
8 Months Ago
More deploy/mount logic and balance convars.
8 Months Ago
Renames
8 Months Ago
Redeopment interval convar
8 Months Ago
NavMeshObstacle tweaks
8 Months Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
8 Months Ago
Merge from main
8 Months Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
8 Months Ago
Update state for recalling scientists
8 Months Ago
Merge from main
8 Months Ago
Add destroy self behaviour state. Recall coroutine rework.
8 Months Ago
Delete Sense.cs
8 Months Ago
More removal
8 Months Ago
Remove all code that calls Sense.Stimulate
8 Months Ago
Remove OnSensation and calls.
8 Months Ago
Merge from main
8 Months Ago
WIP logic for loading scientists back in. New related states, AI design updates.
8 Months Ago
Merge from main
8 Months Ago
More recall logic/testing.
8 Months Ago
Snappier scientist weapon equip on spawn
8 Months Ago
Merge from main
8 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
8 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
8 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
8 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
8 Months Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
8 Months Ago
Scientist count bump. Additional AI data.
8 Months Ago
Merge from main
8 Months Ago
Merge from debugging
8 Months Ago
Init/get order fix
8 Months Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
8 Months Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
8 Months Ago
Remove some debug. Movement delay fix.
8 Months Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
8 Months Ago
Merge from bradley_scientists
8 Months Ago
Merge from main
8 Months Ago
Debugging backup
8 Months Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
8 Months Ago
Codegen
8 Months Ago
Merge fixing
8 Months Ago
Codegen after merge conflict
8 Months Ago
Merge from main
8 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
8 Months Ago
Setup for all weapon rack types
8 Months Ago
Merge from metal_detector
8 Months Ago
Code review tweaks
8 Months Ago
Merge from main
9 Months Ago
Increase max deploy distance convar